Hello! My idea is early 20th century climber/explorer, that has snow and frost covering his face and beard. The character has interesting old gear with him also. I really want try and improve my realistic character creation with this. I also have wanted to test xyz-texturing maps for some time and I thought this could be…
Thanks for all the comments! Really guys, its super awsome, makes me wanna do more and better! Since people seem to like both variants of the head, I more or less decided to go in the direction of the concept and picture A. I have spent some time putting more detial on him, and dont know what to add anymore, so I moved on…
I'd suggest a few changes before moving on to surfacing. It would be nice if his neck connected to his body in a more organic fashion, ie there was some sort of tapering thickness increase that tied into his chest in a manner that made sense because of the muscles and bone that were underneath. His head needs to be wider…
Hi everyone, We’re Lucid Realm Studio, an indie 3D game art production team, currently looking for freelance 3D artists experienced in creating realistic high-poly animals for an Action Adventure game with near-AAA visual quality. We have attached reference images to showcase the target quality level. Animals in Scope *…
I don't knwo what you're talking about Daz - I always put tons of crap in the stuff I do. Most of the time they ask you to tell them everything you put in, so there's no surprises, but I usually don't bother Let's see. In SSX (1 or 2 I forget) there's a city track, and in one of the back alleys I made a bowling pin-layout…
I've been thinking about this for a week and I have to disagree. I don't want to sound like an elitist, nor do I actually think most people are "low IQ" but in all my life, I can't name a single person close to me who ever held a conversation that related to art. The reason I say this is because the inverse isn't true.…
Here's where you can find the essential files: http://files.filefront.com/RamPaGe2zip/;13857709;/fileinfo.html If you want to peek at the kismet setup you can find that map file here: http://files.filefront.com/CTF+RamPaGeKismetzip/;13857256;/fileinfo.html I hope you Polycounters enjoy this map! I know this place is big on…
This is the letter I wrote to the research department responsible for the study: To whom it may concern, I was just reading about a research article one of your graduate students recently had published. Hope Cummings' article, which I have not had the chance of reading yet, was about how games took time away from reading…
It may be the perspective/focal length, but the arm seems way too long for the size of the head and rib cage. I think you could scale up the head and rib cage like 20-25% to match the arm better and make the skeleton look even bigger compared to the road/landscape. Also in the concept there are layers of dirt and moss on…