So I just retopologized my character, and I'm trying to transfer matcap data because I kind of screwed up on polypainting, and now it's not projecting all correctly. http://imgur.com/a/OHnSJ You can easily see it in this image. For some reason it keeps screwing up like that and I have absolutely no idea why. This is what…
Well, as a die-hard Ravens fan, I can tell you I am happier than a pig in shit after day one. This might go down in history as their best draft ever when looked at as far as need vs value. For some reason great picks seem to just fall into their laps at places you don't expect. Ray Lewis. Todd Heap. Ed Reed. Terrel Suggs.…
Okay I think I understand what you're saying. I did do a blockout although I probably did the wrong way. I got a simple render with lighting. I plan on taking other shots:
Just a heads up for the Polycount community. The tutorials here I feel are incredibly well focused and useful for game art, something I know may be appreciated by the student who is trying to find direct and evenly paced tutorials. http://us1.campaign-archive1.com/?u=d8275f08c56bce4e497deb01c&id=3e3508f6aa&e=[UNIQID]
The other day at work, I did an idle animation cycle, got it approved by my AD, then went and did a run cycle. End of the day rolls around and I realized, I was working on the same file the entire time.... I didnt save the Idle AT ALL.... /facepalm
Hey guys so in my new found spare time I have been doing a course on colour and light. These are the results of my homework assignments for lesson 1. The goal was to light a set of simple compound shapes and also texture them. I'm doing this to get better at rendering and lighting so if anyone has any feedback or criticism…
i'm getting oh so close to finally getting some of this stuff straight thanks to lots of help from the peeps here. i am wondering if someone has advice on painting out normal map seams. a couple of my characters aren't really concepted to "hide" seams ie: no straps around the shoulder area and such. and i've done some…
From my blog: http://metalshockgame.blogspot.com/ Well now we got our character half rigged its time to drag him into UE4 and have a looksee.... Wheres the SSS and reflection? Why does he look like a zebra? God why? Which brings as to an important lesson, some of your time but most of your energy when creating a Nextgen…