Just a heads up for the Polycount community. The tutorials here I feel are incredibly well focused and useful for game art, something I know may be appreciated by the student who is trying to find direct and evenly paced tutorials.
The new intro to zbrush video they posted not long ago is very good. Honestly there is not a ton of tutorials out there that take you from the very start into more complex stuff for zbrush so I found it very useful.
Thanks for letting us know. I got: The Animator's Bundle, The UDK Material Bundle, Custom Weapons in UDK, Cloth in UDK, Intro to ZBrush, Unity Tips and Tricks and C# for Unity Developers. Lots for me and my workmates to munch our way through!
Hey, just bought $100 dollars worth of tutorials, thanks 3Dmotive guys! Might as well just have replaced my education with these videos, would have been cheaper haha. In all seriousness though these tutorials are great, I really love how these tutorials are more geared towards game production and are no nonsense and really focused, exactly what I need and better than the majority of game art degrees in all honesty. Lots of stuff to watch now, lets get learning!
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Wish prices like this would be a norm
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Couldn't resist and also picked up Hand Painted Weapon Texturing Course. :poly124:
I'm set! Thx a ton!
Thinking about pulling the trigger on the intro to Maya and high-poly modelling in Maya... they look pretty decent!
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