For software introduction: Digital Tutors Digital Tutors offers a lot of intro DVDs to most software. Things are well explained and no step is skipped. It's "follow along" training. For techniques specifically relevant to the game industry: 3DMotive and Eat3D 3DMotive and Eat3D are more well rounded, they skip a lot of the…
Telltale found the niche and got into through having done many licensing-games and then scored a publishing and funding deal with gametap, they distributed sam & max exclusively to begin with. Without that deal they would've never been able to do it. With what money?, they've been wanting to make psychonauts 2 for quite…
Whats up guys. I know my way around photoshop pretty well when it comes to making textures for 3d models and stuff but I've never really done digital painting/concept art. This basically my first digital painting. I'm liking how it's looking so far but I'm having trouble painting believable reflection on the armor. Though…
Hez right. VFS and AODt are not really worth spending money on. Instead if you wish to spend money, try Sheridan college. They have good CG programs. If you want to go really really cheap and learn on your own, try Digital Tutors. you spend approx $500 a year and they will guide you enough for you to be aware of how things…
-When creating the base rig, in the modify panel select an arm/leg bone and enable 'use up node' This will create point helper vectors at the elbow/knee -There are no spinners/sliders to control foot roll. You would have to rig this yourself with custom attributes. -You can add a single digit in setup mode and use the…
well, I don't think you ever stop learning anatomy. It's definitely an ongoing thing. Here's my arsenal: Andrew Loomis Books: free online or get a reissue from amazon for roughly $30 George Bridgman: these books are awesome, they're cheap and his way of drawing is pretty similar to sculpting I've found. Scott Spencer:…
It really depends on what exactly would you like to do. If you want to learn basics and some what advanced subjects of 3d. Digital Tutors is the way to go. They also teach Unity now so You should find a thorough documentation there. I find Eat 3d's tutorial(s) missing few things for those who are looking for step-by-step…
[ QUOTE ] 'the industry'? So do you now mean videogames or graphic design, or are you still putting them both in the same basket? Whilst I agree that the average 3D artist salaries are too low, with certain stars aligned it's perfectly possible in either profession to earn very good money. I'm glad you made the right…
[ QUOTE ] Oh my fucking gawd, thats pure humour! We all know how much quality art work comes out of EA. All that hard work optimizing digitized models, stitching character heads to current gen models, OH how about making player textures from templates! How could relic ever work under such experienced conditions? Oh, I…
Digital matte painting isn't really the same as plonking in a cg animated actor, which I think is what we're really looking at here. Speaking as someone who works with animatronics for a living as well as a long time fan of monster movies and practical effects and makeup work, I always enjoy seeing films take advantage…