Im trying to create a custom material in quixel suite. im doing exactly what is shown in the tutorial here: https://www.youtube.com/watch?v=9ORfyc7AUTI for me its only creating 4 thumbnail JPGs of my material. I dont get PSD or xml files like in the tutorial. im using suite version 2.3.1, photoshop CC 2017.1.1, Windows 10…
Also maybe add more contrasty wood grain on the sign... looks like there is almost none. Then you could probably make the letters solid as they are a bit difficult to focus in on. :DDD
Hi guys, I knew if I posted here I'd get a good reply so here goes.. I was wondering if there was a way to Export my maps and have (for example) AO, Roughness and metalness go into one textures RGB channels and I could call that texture "Hammer_Material" or something similar? This is common obviously and I typically do it…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…
> ALPHAwolf it's "Grafx2" - a Dpaint clone for mac. Kinda grew up with that software on the Amiga, so it's nostalgic to say the least! BTW did you have anything to do with DDD for iOS?
I've baked out a normal map for a model doing the high to low res deal. I noticed a couple areas where I wanted to insert a couple verts to fix the silhouette. Once the verts are added that area now shades all shitty and you can see the triangles as the light passes over it. Is this not allowed, must I go back and rebake…
Hey guys, Not used to post in this part of the forums, but I have a question. I have been watching some old Ps2 Shinobi gameplay and was amazed by their vfx tech, especially on the scarf of the character. https://www.youtube.com/watch?v=sBtlmpxTVhg It doesn't look physics based or even geometry (just my observation, I…
Hey the issue is simple and menial but would be nice to get fixed. Upon re-rendering the project with new maps, the brightness settings applied to my masks are set back to default. To clarify I have a group which is masked to one of my material IDs I change the material ID settings in the dynamask editor, specifically the…