My personal experience is that geforce cards require huge fans and suck battery, where as ati cards don't appear to require such fannage... in fact I am running an ati card and my fans never kick in even with HL2 at it's highest settings. oh that and a Geforce "GO" card melted my laptop. Which HP couldn't fix. I think more…
Development Second Piece (Speedtree) My second Project is the integration of Speedtree into my workflow. Using the software to produce the bulk of my foliage and just getting used to the industry standard Software altogether. Planning: My research regarding the scene began with getting to know the region i am designing the…
I never liked games like WOW or league of legend because i don't like those art styles , i was always attracted towards realistic looking games like COD , battlefield , GTA etc but since 2016 when INSIDE came now Rime and Legend of Zelda i really wanted to know about this kind of art styles. They don't looks like WOW…
Hey friends, I'm looking into getting a standing/sitting combo desk (one that can transition from sitting to standing very fast) and I was looking for some opinions, some experience from you guys. I've been sitting all my life but after doing some reading, the whole standing option seems very attractive health wise. I am…
A team of 20+ experienced artists is looking for projects. We provide: - high- and low-poly modeling of in-game assets - detailing in Zbrush - texturing - skinning and animation - concept art - 2d design - arch viz Our company is oriented on providing high quality services for moderate price. Along with comprehensive QA,…
Hey, My name is Peter and I am looking for people interested in joining my new project! The game is a 3D Survival Action Horror Game, Kind of like Amnesia and/or Outlast. Although I intend for it to be a horror/thriller game, I want to give it a cartoony or a low poly look to attract a younger target audience. I will not…
Hi! I posted this question in Technical Talk as well, but thought I'd up the odds of responses by dropping it in here too. We're starting pre-production on a game at my company and I'm gathering some reference for attractive character lighting solutions. I have to say Mario Galaxy's soft, diffused look with that bounced…
I started some new work, just the last couple of days, from a base mesh I found on the net a while back. Its based on the work of Shunya Yamashita. I`m not normally all into all these things.. until I started work on it :poly124: I see the attraction heh.. So, I`m needing the help of polycounters to try and get it towards…
Dear Polycount Forums, My name is RJ Nadeau and I am the CEO of Moya Games, an indie game development company. We are currently developing a 3D MMORPG game using a very attractive style and gameplay. We are currently in need of highly experienced texture artists who can work with us in their free time on 'pay on…
Looking at it now with fresher eyes, I would say you are absolutely right with the light in the top left. I'll keep that in mind for my next projects. As for the brightly lit areas, I was using the concept I had as reference, but I felt that the contrast between the 'cold/dark' areas of the room and the brightly lit lamp…