there is two ways to get your bfly to face the direction of its travel... The easiest is to set the screen alignment [under emitter options] to velocity. Then give the bfly a little push maybe 25-50 and it should wobble and flap along in one direction facing that direction. When set the alignment to velocity, you dont get…
My reply is a amalgam of stuff that's already been said, really. No matter what price you've put on this work, he's paid you for the time to make it, plus the rights and permissions for it. So, unless you've stated before the contract has been started (I'm guessing you didn't), all the work that he's paid you - or for the…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
"He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years" Lol 5yrs is that all! I've got a tiger tank been chipping away at for twice that long 😁 Anyhow nice portrait of Eva Green, especially her eyes and like Eric said it's about time she's properly…
Hey fellas! My first time posting here. I've been meaning to get into these kind of sites and do the whole community/feedback thing but I just never got to it. Anyway, this is what I've been working on. This is more of a practice to try and incorporate photobashing into my process. Still trying to get used to it...…
Hello fellow Polycounters! I have been sitting on this plugin for a while and I finally got a break to clean it up for you guys. It didn't really fit in with my other plugin so I made it into it's own. Huge thanks to Marcus on the ZBC forums for getting me unstuck a few times. This plugin is basically a very basic array…
Hi! Although not related to overall level composition, the first thing that caught my eye was the shading on the statue. Is the normal map setup incorrectly (green/y-channel direction?)?
The ART rigging plugin can be very useful, but there's things I don't like about it and I'd like to be able to disable it when I'm not using it. I don't like how it switches the up vector from Y to Z, how you can't use the right mb radial menu until you mess with the plugin manager, or how it (for some reason) makes the…
Hi everyone, Just wanted to share a project I've been working on—a stylized, modular medieval city built for Unreal Engine 5. My main goal was to achieve a vibrant, anime/Ghibli-inspired aesthetic while keeping everything extremely optimized for real-time performance. Everything is modular, from the structural pieces to…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.