Here is an arm i made using Zbrush and blender. No normal maps were used in this model. This was an ensnarement I did where i baked a textured arm onto a low poly arm. I baked out several different maps and overplayed them in Photoshop. http://www.3draventhorn.com/apps/photos/photo?photoid=167064887
From what I hear, it'll be hitting the marketplace on Thursday. http://www.360-hq.com/article-1834-thread-1-0.html Game looks amazing, can't wait. I'm glad that finally a good looking game has come along at 60fps on the console. About damn time!
1944 D-Day : Operation Overlord The following have been developed by one of our contract artists Stephan. While these renders are a day or two old (Pixelation on the stock and sights have been fixed and the wood tone is the dark red brown as found US weapons during WW2) Here is what we have
I'm in the market for a new 3d printer, I was wondering if anyone has any recommendations for specific price points. I've been staring at 3dhubs for a while and checked out their reviews specifically here https://www.3dhubs.com/best-3d-printer-guide but I was wondering if anyone had any additional recommendations.
I've played both SoT and WW, and am currently on this one. Once again, the combat sucks. The biggest complaint I have about the combat is that first, he has so many combo attacks that look the same so it feels like you're just button mashing. It doesn't help that when you attack, there's no clear time to press the next…
I started with tutorials at www.3dbuzz.com I still tell people from my class to start there to learn the basics. Then try the Eat3d DVDs. People usually get very excited by the Eat3d DVDs and want to start on them right away though.
But who the hell wants a console when we have pcs like the alienware x51?¿ http://www.4gamer.net/games/092/G009238/20120222061/ If they do something, they should do things like this, and nothing more. And of course with better hardware specs for gamers!
WOAH! you done got me all excited. I love how the Corpus is just a gun barrel with legs, haha. What a terrifying concept! And you guys should definitely include an WWI skin of the playable characters, lol. Eyepatch and all.
http://www.3dtotal.com/team/Tutorials_3/U_Joint_tutorial/u_joint_01.asp You can replace the dummies with actual bones if you need to but the key is using the look at constraints. You can also play around with the settings for each bone in Hierarchy tab > IK
Use mud box to bake the ao as a texture and you can change the ao settings to get a cavity map ao. Link to a tut to get you started http://www.3dworldmag.com/2011/09/12/tutorial-extract-a-cavity-map-in-mudbox/