Hey again PolyCount, wan't sure what to title this but here's my question: I recently finished my first ever Zbrush sculpts and they were just 4 random planks of wood, which I took over to Maya and baked detail from, but why does my my material look like this in the Maya viewport: http://i.imgur.com/OxkBh1I.png but vastly…
Hi guys, I'm new here but I've seen a lot of support here for all things to do with Ue4, so I thought I'd try my luck and ask my own question here. I'm wanting to make a material that has a texture that pops in and then fades away, like raindrops on a surface. Now I know that I could use a flipbook animation node in my…
I'm testing out a theory where I can try to be a bit more optimized... to do this, I am trying to tile a specific portion of a texture along a certain coordinate (Vtiling, but not Utiling at all) This is the preview of the current material. The area circled in blue shows the area of the material that I am trying to tile.…
There's nothing, other than the colour, that suggests this is made of metal in my opinion. In my current environment I'm working on metal walls and in my material the main thing that gives the impression of metal is a reflection map which really adds to the believability of the model. Here is the wall without a reflection…
im curious with nowaday AAA game, the character cloth especialy long garment like cape or long jacket, the back mesh are visible to player are they use thickness to their mesh or just using 2 sided material? i want to work with physx too i want to use no thickness and use 2 sided material, but its not good with the…
The image based reflections in UE3 weren't actually that expensive. And, depending on the outcome you want, you could do without them or fake it with geometry and transparency. The scene gets re-rendered every so often so lighting is affected. However, you can also directly affect materials via triggers. You can change…
... where Gauss is interviewed as if anyone is going to read it. Very kind of this Aubrey guy to indulge him, I thought. http://blog.wolfire.com/2009/01/dev-chat-jack-monahan-on-game-mastery/
Hello everyone. I am working on a short reel in Unreal's sequencer where I want to use the "Focus Setting" feature to especially focus on my main hero prop: The Plague mask/costume. Upon using this feature, I stumbled upon a strange issue where the "Focus Settings" won't work on any object that are either a "Particle" or a…
Here's my first update! Originally I was planning on trying one of the props, but since this stylised scene is made of simple repetitive shapes and textures I decided I could bash it out pretty quickly. So far I've blocked out the scene using Maya and Unreal Engine, and added some base materials and lighting. It was…
I have a trim sheet I created that has a bunch of metal handles/bolts etc. that Im trying to overlay on top of a tiling material that uses the same metal texture. The issue is, I cant get these to blend seamlessly with each other. You can see the edges of the floaters. Changing material to Decal in UE4 would work so its…