Exactly. So let's assume by your logic that a reduced price on crysis 2 would have converted a small portion of the nearly 4 millions downloads into real purchases. Your argument is that it still wouldn't be enough to be profitable for ea and crytek. So what would that potential number be then? It must be really really…
That burns me to no end. Back in 2002 I swore to never buy another Autodesk app after they screwed me with the "3DS Max 6 upgrade/No you can't have 5 installed" bullcrap. And here I am forced into the arms of Autodesk again with Maya/Motionbuilder. Well, hopefully NT gets it right for those of us who are into game stuffs.…
I would say I would long abandoned Zbrush if not its free updates. And I recall I first tried to persuade the company I worked for to buy it around 2000. It was quite expensive then before dropping to $200. It IMO turned into kind of lookdev application for nice pictures unrelated to job tasks. My last excitement and then…
@Skillmister - thanks bro @jordan.kocon - Yeppers, the pack will be available ... the textures will be d/l as psd (with all the layers) or 2048/1024/512 tga files... @Ghostscape - i know you do man... and the normal of the particle board may be a bit strong... but if it's not strong you can't really see it... people can…
Well, tricount (polycount) for engines varies widely and is changing all the time. It used to be that a low poly character was 500-1200 tris, so a weapon would be maybe 200-250 (quite a bit less than a character). But now mobile devices are close to that. And a low poly character is probably around 2500 with a normal map.…
arg shit's moving too slow >_< cheers for the comments guys, and thanks for the advice brad, was encouraging to read. I figured it'd be good to at least get a rough idea of enviro art seeing how there aren't too many games places around here and i'd probably have to do it anyway (and it's gonna take me a while longer to…
I have a new Vista work machine. Whenever I try to use my Wacom tablet for pressure related operations in Max (like painting vert colors or using the Paint Deformation in Edit Poly) I get a freeze, then crash. The tablet seems to work fine for basic modeling; I can manually push and pull verts just fine. It seems like…
Hey guys, this is my first post so forgive any noobishness. Been using max for a few years but every now and then i'm working away and max likes to throw up new and strange things to baffle me. So right now, i was working on a model in vertex and all the lines and vertices turned black. Moving a vert now makes the entire…
anyone else had a problem where moving edges or verts around, hit undo and the mesh goes bananas? my stack is literally editable poly as the root edit poly modifier on top of that and then a symmetry mod on top of that. Its happened to me quite a few times and its pretty irritating i was wondering if anyone else had come…
Gears of War uses Unreal Engine 3. The editor, I believe, is called "Unreal Editor for Gears of War/Unreal Engine 3". Unreal Tournament 2004 used UE 2.5, and the editor's name was Unreal Editor 3 ;) It goes something like this: Unreal Tournament: UEd 1 and later UEd 2 Unreal Tournament 2003: UEd 3 Unreal Tournament 2004:…