If you click on the image to view it 1:1, it represents the default zoom from the game. The net itself pretty much disappears, but the ropes are readable. I did a few iterations on the rope thickness and spacing between the strands, checking how they appear from the default camera.
My reference mainly consisted from photos from the 1/35 model, good real life pictures where hard the find since this thing was build during WW2.. and most of them didn't survive the war. ref link 1 ref link 2
Thanks for the help guys but I need to point out this is not a lightmap issue this is a 'lightmap specular' issue. The key difference here is lightmaps are generated from UV's in channel 1 by default, while the lightmap specular is generated from UV's in channel 0. It is completely irrelevant how your UV's are setup for…
1. Can Max bake lightmap to 1 file from many separated objects? 2. Can Max take into consideration smoothing groups during baking? 3. If not 'Render to texture' from 3d max - what program do you use to baking lightmap?
Hello Everyone! Sorry for the late update. The project has now ended and here is some images and videos from the finished models. Movie capture from the motorcycle UDK scene Mirror 1: http://www.lorentzen.se/annat/anders/polycount/udk_scene_mc_audrey_rev1.mp4 Mirror 2:…
Not vig, but :D I suspect he means move it over to 1:2 from 0:1 as in a whole sheet over. It keeps from baking ontop of itself. If its not moved to the next sheet it'll just bake the doubles ontop of itself which, well, is interesting...
sounds like you're plugging a texture in, textures "typically" go from 0-1 Specular power is a value that goes from 1-100+ usually. Either add and multiply the texture by scalar values, or use the specular power textures as the alpha of a lerp between 2 values.
I was able to develop the idea further tonight with the help of my roommate, Evan. We focused on defining rules of play by trying to mock-play the game which really helped me draft up some rules. Making the game work with the D20 system was a priority of mine. I have a group of high school friends that are playing a…
Hello! I've mostly been a lurker on the forums, but I want to become more active, so I thought a sketchbook thread will be good. I have bad working habits, and a difficult time deciding projects. I feel like I need to specialize, when I really don't want to say bye to all the other aspects of creating that I enjoy. Maybe…
Hello, everyone. I'm writing a Blender Python script for exporting custom models to an old video game engine's model format. This is something that I've been struggling with for awhile now. So, I have a test model that has been rigged. However, I need to change the vertex indices. Unfortunately, Blender has no option for…