BTW, I'd recommend looking into the context-sensitive marking menus before getting too used to hotkeys for everything - I've found it can be a lot faster in some cases (and doesn't require hunting through the hotkey menu for commands!). Basically if you have a mesh selected, right-click on it and you will get a radial…
> Most of these problems could be avoided simply by using Linux. Microsoft appears to have a "one size fits all" policy when it comes to their software. (Windows comes shipped with many computers by default, Internet Explorer and Outlook are bundled with Windows, etc.) Which is probably why a great majority of viruses,…
This is the first character for my game demo. It's the first time I model something for a video game (I come from VFX). Next step: UV unfolding, which is something I actually love to do. Sculpting, then textures and look dev. After this, let's see how it moves in Unreal.
The early years: I started out creating levels for Doom2 using an editor I found on a shareware CD. Later when Duke Nukem 3d was released I did load of Levels for that. Always experimenting and trying to push things a step further with the given stuff. I did countless level for that all lost on old HDDs I'll probably never…
Unfortunately FRAPS can't spend much CPU time to encode stuff while you're running a game. As a result you either have huge files with nice image quality or small files with absolute crappy quality. The FRAPS FAQ recommends using Virtualdub to compress the large videos. It's free and since quality is all in the codec (not…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
Useful for creating facial rigs, this JUST builds the sticks, it doesn't link them. I still need to tidy up the linking code (it works now, but it's still hardcoded in places), I'll post it when I get a chance. The fairly step by step explanation of how I went about this is here:…
Conceptart.org - man those were the days! 🤓 Thank you so much Joel, we really hope this comes in handy! I totally agree that just being able to see value and color is one of the biggest challenges most beginner artists face. Jeremy Vickery also used have a great Gnomon DVD on that 15 years ago. We actually have planned a…
Description We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to…
Hello, i think you all already know about the "Nvidia GAN AI machine learning powered face generator" that is a program that analyzed like tens of thousands of photographs of real people and is now able to "make" a realistic face of a purely fictional human that never existed. I read that this "program" (or only source…