Hello, hello…. Updates: I’ve done some work on Motoko that I’m not sure I like at this point, might roll back to a previous version of the body. Also considering scaling the head down about 30-40% for a more proportioned Chibi….anyway.... I’ve done allot with accessories, particularly her back, SMG, and pistol. The SMG in…
This looks really cool! The fringe especially reads really nice. For the main part of the hair, you could use some cards with a really thick textures, like an almost solid white alpha to help fill the gaps as, just now, it looks like you can see right into the scalp The shaved section is reading a bit patchy.…
@Eric Chadwick Thanks! :) I ended up using metahuman skin material, which I then edited for my needs. I know it's not the best idea, because Metahuman stuff has so much “bloat”, but for this personal project that I aimed to keep short it was good enough. I edited the material by disabling a lot of stuff and inserted my own…
This is going to be awesome comp! Nice ideas you got there fellow polycounters! I want to do something different. No epic halls, or gold. I want to create something more modest. I also want to learn some new tricks. New story: A fisherman named Thomas lived on an small island. He was the only person in that huge sea area…
Hi, My name is Mark Ashton and I am currently available for work. Please contact me if you require my services, I am available for full time and freelance work. Samples below. http://www.markashton.net/ Msn - meyitzo@hotmail.com Email - contact@markashton.net Kung fu superstar - http://youtu.be/g2_TIoT6ZMA?hd=1 REEL -…
Hey all! Giving this a shot. I'll be doing a kind of Shadowknight character drawing inspiration from a lot of different sources such as chaos chosen knights from warhammer fantasy as well as various pieces of artwork i've found online. I've done some rudimentary sketches compiling what i'm going for but i'm no 2d artist so…
@BellBlitzKing Thanks man! It would be possible to replicate it in Unity no doubt, but would require a lot of additional work mainly regarding blueprints, lighting and other aspects that are different from UE4 :) We planned to have only a part of the map completed though ☺️ Thanks for the kind words @SgtHK 😍. PS: Annie is…
Hi and thanks for the feedback ! The two sticking out things on the right and left side are extra engines, nothing else. And the 4 left are tanks of fuel, or at least kind of ^^ . I must admit that the idea that this things flying might sound crazy, but please keep in mind that the whole body and the wings are missing :)…
dude, that is ballzy. A common thing I notice with your work is that you do these differentiated lighting groups for different parts of the characters and environments instead of the scene as a whole. A really cool setup would be to have the main lighting source behind the bat's wings and kind of diffuse the lighting…
The holes in the top metal pieces attached to the walls need to be a lot rounder (I'd go with 16 or at least 12 segments). Also I think the border between the symbols need to be a lot more pronounced as it's kind of hard to see right now. Lastly it looks like you've got some smoothing problem on the outermost ring. Are you…