What made for a boring week of hardly any news ended up being a badass week of art for you guys. There's a crazy amount of awesomeness in this recap, 100% Polycount. Enjoy! Yeesh, what a slow week. All of our editors - who are working professionals in the game industry - have had super busy work weeks. That, in addition to…
Generic title, I know. :] I've been posting my progression on this model in the SWAYWO thread. It's been suggested that I create my own thread for this guy since I've been updating daily I'd imagine. So here it is. Started this guy a few days back. This is my first attempt at a full body human character. As far as humans…
I used to fight in muay thai bouts when I had more time to train and such, but a few important notes that helped me become and stay super lean: Exercise: Well duh :P just try to stay away from slow, long jogs and such. I used to measure my workout by how out of breath and how sweaty I was after 5 min. Chill out for a bit,…
I am probably just projecting my own fanaticism with the show, but I'd guess those 3 heads are from left to right: Peter Petrelli: Milo Ventimiglia Hiro Nakamura: Masi Oka Claire Bennett: Hayden Panetierre The little low poly room interiors look great! The characters are a little flat texture wise. You could probably do…
I think a lot of what you are running into has to do workflow approach, and just how you digest a shape mentally before creating it physically. I have horrible issues working with nurbs because of how I think about an object, and how I want to manipulate the surfaces in front of me. I think about modeling from a polygon,…
Week 10 Merry Christmas! this week was slow due to the holidays, but this is what I managed to finish. - Started texturing the clothes, here is the current progress, also showing the albedo and roughness on the right side Also started with eyebrows and eyelashes, both require more tweaking
As long as you UV the model after retopologizing it, you can bake the texture from the highpoly model to the low poly model regardless of how different the UVs are (in fact, the highpoly model doesn't even need UVs if you're using polypaint). The important thing is that the meshes' geometry occupy the same space. Then any…
Finished the low poly for the Mountain Peak, i did a bunch of testing with Substance Designer. I think i found a pretty solid work flow that will transfer over easily to all the other rock elements of the room with just a change of a normal map. All the textures were generated in SD with the exception of the moss.And of…
the ice that in the water isnt the problem, its the ice thats on the land that is. Both greenland and antartica are covered with ice. Where talking miles of ice. Then you have every ice capped mountain. The snow line have been raising a few feet each year. I'm not sure how many of you like to ski or snow board, but if you…
Hello, my issue is I'm having some shading issues on any mesh that I create in any software. I originally created this sphere in blender, take the ss, then went to Substance painter and took another ss in it's iray renderer. I've also created a sphere in maya it it shows the same issues. I feel like this is something that…