Hi there, I'm making a hand-painted skybox and I need to bake it from a sphere in 3ds Max to get angular deformation at the borders. I'm using the self-illumination material, but unfortunately it doesn't ignore the lighting, as you can see there are brighter and darker zones on my bake while I need everything to be uniform…
My nic now was though up in about 3sec. I had to create an account for the Tournament.com boards and for some reason the word set came to mind as in let,set,get (programming terms) I doubled the T at the end cuz the board needed a 4 letter min. I guess it's like Redd Foxx -whatever. I think it sounds pretentious but I…
Your motivation to continue improving must be because you enjoy the work, not because you have some destination in mind. Because you still have several years ahead of you before your work is going to stand out from among your peers. You've got to learn to see your work from other peoples eyes. Don't judge your current work…
This is for an assignment on my University course, 3D Games Art. (Thread taken from my own post on our Uni forum). For this brief, I am creating a cave interior with my hero asset being an ancient building ruin inspired by Cambodian temples such as Angkor Wat and Ta Prohm. I created some greybox models in Maya first to…
Final image is dope :) I really like the skin material. Again I'm no character artist so take what I say with a grain of salt. When designing anything it's good practice to imagine how it would actually work. You can make a gun look cool pretty easily, but making it look cool and practical is taking it to the next level.…
I am using the progressive lightmapper but I have been told enlighten was outdated(?) So today I had attempted a new scene. And I really dont know what to do with unity. It feels like everytime I try again I run into new issues and its really freaking me out. So here I am using 150 texels per unit which according to the…
Hello, I'm new to Polycount so I hope I'm doing this feedback thing right :) Recently I applied for a 3D Artist job and I had to do this assigment: creating a mid poly ( under 20k tris) 3D model of Peterbilt Cabover truck with Diffuse, Roughness and Metallic maps for a mobile game. I ultimately didn't get the offer, so I'd…
I'm planning to start selling Low Poly hardsurface models to make some money while working my full time job. I am fairly confident in anything that isn't overly complicated but I would really appreciate any crtiques, advice or just thoughts you have on the stuff I have done so far that I'm planning to stick in a portfolio.…
Yeah its weird that people have hundreds of "friends" but don't know who any of them are. Facebook then just becomes more of another self promotion site than a way to stay connected to the lives of your friends. But to each there own :) There is the option for people to "follow" your facebook if you set it up so they can…
Ahoy Polycount! I am a 3D Animation and VFX major at the Academy of Art University in San Francisco. This semester I am taking Organic Modeling 2 which is essentially a portfolio class where I'm free to do anything. My teacher recommended me to pick up a concept by a professional artist, but I think I will be a lot more…