Hi guys I ran into a problem today that I can't get fixed. I guess its more a fault of my own and I hope maybe some of you can help me out. So I started on a SW Hangar bay project about a month ago and I'm now lighting it but I can't get it to look good. I've attached an image of a presentation of john knoll in wich he…
EarthQuake is absolutely right. You all need to be aware that doing all of this is really REALLY expensive, and that for Bungie to offer the opportunity (at a cost obviously, they ARE a business) for some serious indie developers to come forward and pitch their game to them, just like a developer would have to pitch and…
Here's some more information about the mod. Project one-liner. A FPS with intense and captivating game play as well as beautiful and immersive visuals combined to give the player an amazing experience. Story background. In early 2012 the world economy came to a screeching halt virtually overnight. While the signs of the…
*written as a well spoken,13 year old girl from a 90s TV show making an entry into her diary at the beginning of the episode* Dear Polycount, Today I exported my first (Not my FIRST FIRST!)custom material for this scene I've been working on. I have toadmit, I was pretty stressed out and feeling pressured to do so.…
Here are some things I've noticed about the WoW Style when looking at weapons and tier sets for inspiration and reference. 1. Light sources Just about every piece of wow Gear and Armor glows! But this is not exclusive to nifty particle effects and lightning, every piece of gear that has an area of origin for such effects…
Love that dwarven warrior man! At least I'm assuming it's a dwarf. Nice helmet design as well, looks pretty unconventional, although maybe a tad too sci-fi for a fantasy dwarf. The opaque visor area looks very Robocoppy. Then again, I have no idea in what setting you were planning to use this. Only other thing is the studs…
Some high polygon models I've been working on for an WW2 Insurgency mod, Day of Infamy: British Forces. I modeled and rendered them in Metasequoia. I plan to eventually bake and prepare game ready versions, sometime after finishing up more high poly models, and I would like to attempt texturing them once I get the time to.…
Personal project done in my spare time. I treated this as a hero game asset specifically when deciding on texture resolution and poly count. Modeling high poly was done in Maya and Zbrush and low ploy was done in Maya with quad draw. Baking, texturing and rendering was done completely in Substance Painter, with some custom…
"Dominance War V sounds like Dominance War 4 sounds like Dominance War 3 sounds like Dominance War 2 sounds like Dominance War." LOL so true, so true. make a soldier for a future war, it can be human, alien, or robot.
/// UPDATED 04/04/2013 /// My Island level from Gears of War Judgment, after optimization pass/shipping quality. Gears of War: Judgment #1 Gears of War: Judgment #2 Gears of War: Judgment #3 Gears of War: Judgment #4 Gears of War: Judgment #5