I feel like the fog could use a lot of work. If the mist was slightly obscuring the monster, it would give a lot of mystery to the scene. Regarding the monster, I think the slime drops are too large, it makes the creature feel not as big. If the environment had some street lights in it, as well as the ground broken where…
The top part is looking a bit heavy at the moment, especially the mandibles. In order for this creature to move around quickly its proportions have to be relatively balanced (especially its legs). It might not be a bad idea to watch the movie a few times (at least the parts that have the "bugs" in motion) so you can get a…
I have recently finished study at AIE and I'm now working on building my portfolio for submission to FZD. Before my holiday break i was working on my spore creature sculpt. Unfortunately it won't load on my computer at home, as i do not have 4R6. So I am now working on the Goblin SDK. My intent is to texture, rig and…
Reminds me of this Ostrich creature that was pimped on the EpicKnights forum about 3 yrs back, I wanted to skin it so bad. It was by some guy from Korea or Thailand I think. Awesome job Shotgun! Awesome. I nearly needed a drool cloth as I stared at it. What eyecandy. Love the whole design. The bones and feathers, the ribs,…
First zBrush sculpt, for University project. Wanted a make a Dragon TYPE creature, had to be an original design which is a creature which COULD have developed based on natural selection ect... Anyway, it has turned out TOO Dragon like but I can still use it, the assignment was just to teach us how to use zBrush. But…
Finished! I am plopping the complete image on top of my wip thread I have decided to start a WIP thread for my new project! I am an environment artist , currently working on Red vs. Blue. I have never tried to create a creature before though, so I figured I should start with this fun, stylized, skeleton wolf creature. I am…
Currently creating a creature for a game, and was hoping you guys could give me some advice, BTW I do know that the creature is not 100% exactly the same as the reference, but I'm able to get a little bit of leeway from the piece. What i really want to know is how to retypologise the piece in Z brush, since the base mesh…
Hi, I'm in the midst of rigging and I got some advice for a creature's tail - in short, to use a Spring IK. The functionality should be independent of anything else except for the root control - in fact, the supposed desired outcome is that moving the creature would automagically animate the tail. However, I cannot get it…
Hel folks, Im attempting to do a thing-a-day all this year. I may take weekends off, and sometimes it might be just a sketch depending on circumstances, but The Plan is to make a creature every day as much as possible. I will also fill in gaps if I miss one and hopefully at the end of the year I will have marched forward…
Hello guys ! 3D Junior animator here ! I'm all hypped by this contest ! In League of Legends, some champions are strange creature coming from the void (link for lore below) and most of it, if not all of them, are mad or/and agressive. Thus, my goal is to animate one of those void creature with cute movement. Here's the rig…