Finished! I am plopping the complete image on top of my wip thread
I have decided to start a WIP thread for my new project!
I am an environment artist , currently working on Red vs. Blue. I have never tried to create a creature before though, so I figured I should start with this fun, stylized, skeleton wolf creature.
I am a Polycount lurker, so I am happy to do some posts!
Base mesh complete! :
Replies
Sorry for the annoying mouse cursor in my screencaps,lol!
I am also playing around with fur grids on the body, trying to get a look that I like.
@Brian-P Sup' Brian? Hope everything is going well for you! Thanks for the tip, I think I will try it when I get home. I'm not too fond of the black shading either.
@invanzu - originally I was going to leave spaces, but I ended up taking a route that was less stylized than my original idea. I will fill in those spaces with some columns.
@RiotForQuiet - Thanks!
^
erm...
the rib cage connector shouldn't go all the way to the end of the ribs...
Anyway, looking cool so far.
This is my first character, does anyone have any pro texturing tips to give me? (note- no spec attached)
It has a bit of character if you're going for a stylized cartoony look. What is the overall goal or tone you're trying to set for the character? Right now it feels like it would be some sort of undead sidekick to a main character ( I almost think of Zero from 'Nightmare Before Christmas' in a weird way). I feel like if you really wanted to lend some character to this guy you may want to break up the symmetry. Maybe a tear or hole in one of the ears on one side and some cracked or broken ribs on the other?
Also, I feel the skull could be scaled up a bit to make it more menacing, and the diffuse isn't reading well to me, im thinking (based on the concept) a greyish white for the fur and a sun bleached yet decomposed look to the bones (ie, a small ruddy gradient from where the flesh still exists, fadibg into the bleached bones.
Looking great so far, really like your style!
I have rigged this fella and am now going to make a nice pose or two, and probably create some glowing blue orbs for eyes
I'm also making a few fur color variations to be posted soon
Please feel free to critique anything!
1. Hey, good eye! I have been using dog skeletal reference. Maybe I should rename this piece to "skeleton dog"! I'll try bringing his head down and see if that makes him a bit more menacing.
2.Hmm, I may have to test this out as well!
3. Yeah, I did not place as much fur on the rear end as the concept has, was trying to cut some geo. I'll consider playing with this, too.
4. Agreed!
5. Yeah, I decided to go more of the bone and fur route, rather than a ton of decaying flesh. This is a PG-rated enemy : )
Thanks for the crits (@Piotr too), they're much appreciated
Then I will add some cool glowing smokey eyes
sipher3325- Thanks
Crits please!
It looks like (from the AO) that you're using Cryengine in a visarea.
If so just use some fog.
Also you could use POM on those rocks to make it a little more exciting.
It's not back, I feel that the subject lacks some material definition and looks a little odd. I just can't put my finger on why.
If you are using Cryengine taking screen shots at quad HD and then resizing them would do a lot to help with that aliasing. http://www.crydev.net/viewtopic.php?f=311&t=92863
Hope that helps.
I am actually using UDK, so I am a little bit stumped on how to render out a super-large image to help with the aliasing. I have done it before with some help from the Kismet and a little bit of code, I really wish UDK had an easy "render to image" button!
I changed up the ground to be less blue, and painted in some grass for some oomf. Added a few tiny smoke whisps in PS