Thanx... I will check out "World of Level Design". Yea that door. Initial versions didn't have it. But then T's got into B a bit to easy and was able to pick some good positions. That made T's almost always go B and on our pub server they could win by big numbers. With the door it has become a bit more balanced and CT's…
Hi Guys, We would like to present our new panel: [B]Swatchoos[/B], the most advanced swatch panel for Adobe Photoshop CC with lots of features and improvments like: - Group Creation and Management - Swatch and Group Reordering - Change Brightness of any color - Sort Swatches by Luminosity or HUE - Fill any…
Hey B, Looking good! Although i agree that a lot can be stripped out from the low poly model. Here some bits that could go - skirt pleats -braces and shirt could be one mesh - you could lose a few polys from that area. - buttons Although i did hear that some of the highest models around are around 14k and average is around…
Hi @McKennaKhelpi ! Nice designs in your thread! As for the color, Jinx tend to have cliché color patterns. In consequence, since it's kind of a halloween skin, i would pick a colour scheme like dark purple, vivid orange. To my mind, any of your current proposition could do the trick, but you need a more vivid colour in…
I'd love to be a fly on the wall in the meeting where the ad execs said "You know what? Fuck it, let's lie. It's not like gamers have the int0rtubes or anything." Someone at Eidos is fuckin' up. I had high hopes for this game, it's a damn shame it was so poorly implemented. Did anyone else pick this up for PC? I grabbed it…
well like I mentioned before the script http://www.scriptspot.com/3ds-max/photoshopselectedmaterial is particlary interesting as it passes additional parameters to photoshop the snippet of the particular part I meanfor b in bitmapsToLoad do ( pathsToExec += """ + b + "" ")--DOSCommand execMeshellLaunch photoshopPath (""" +…
NEX is baddass. Their messing with the controls alot in the betas, but for v1 the controls are (sense theirs no readme afaik): Selection: full loop/ring = select edge/vert/poly and ctrl+shift double click on non-adjacent one. partial loop/ring = select edge/vert and ctrl+shift double click on adjacent one. Other = Edge…
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
Hi, I’m currently working on a ~10-minute 3D short film and I’m looking for an experienced rigger to collaborate on a main character. Project context * Personal short film (solo project) * Creature: quadruped with stylized semi-realistic anatomy * Software: Autodesk Maya (Arnold pipeline) * Goal: clean, animation-ready rig…