<-- Updates below wall of text! Sorry for the lack of replies dudes! I have been working my ass off on the next diorama recently, but Id rather not show my hand before its ready so to speak. The main reason thing have been alittle slow of late is because I'm soon to be speaking at an industry event here in the UK towards…
Thanks for the encouragement, its appreciated. Recovering from the typical New Year drinking has slowed me down so before finishing of the thread Im going drop in a general tips list for doing this stuff. Tips 1. Dont forget its not really Hi poly work, its generous lowpoly work that uses hi poly assets to render out…
So I've been thinking about this for quite a while. Had conversations here at work about this as well, and it seems like people have very black and white opinions when confronted with the value of money now a days. Specially in the game industry. To me, it's just not the money, but the value of the things that you decide…
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This piqued my interest so I hacked a macroscript I'd cobbled together a while back for turning sprites into 3d objects (it's a hack squared) It appears to work - it's not fully automated or clever but I actually got some decent results out of it bad things : It starts from a very inefficient mesh (quad per pixel) and…
I really wanted to love the device. Its sooo close to being everything I want but ultimately there were a number of issues that led to me returning it for a refund. I went for the top model (i7 512 gb). My thinking being that 8gigs of ram are a requirement and 512 gigs of hd space would be nice for future proofing etc.…
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This is going to be a little out of order, because I want to get to the most important thing first. Also, I'm not getting in-depth on everything, because I'm sick and it takes a stupid amount of effort to focus on this stuff. This right here? This is where the big breakdown in communication is happening. There are two…
pior that looks great! The more I dig into blender the more I like it. So far I've only dug into modeling, which has some great workflows and dabbled in unwrapping. Some of the unwrapping tools feel a bit old and probably need to be updated, they'll probably get to it but I'm not sure when. I think the "nondestructive…