Reset Xform, then re-export? Resolution is controlled in your video card setup, somewhere in Max's Preferences (sorry don't have Max here now). There's an option in the DirectX dialog named something like "Nearest Resolution" next to radio buttons for 256, 512, etc.
awesome model, it inspired me to do one of my own. i suck at rigging so its just default pose. 1300 tris and 512 diffuse. I hope you dont mind but i used your technique for making hands low poly.
Hi! My first post here on Polycount. Just wanted to show one of my models I recenlty made. Any crits and comments would be appreciated. This is colt saa with 1532 triangles and 2048x2048 diffuse, specular, normal. high poly added some max viewport shots, and i forgot to mention that i used Xoliul's viewport shader
well fortnite has the epic team behind it so they have a bit more firepower than a solo-developer. but it looks like you can include lumen in quality settings for your game: https://docs.unrealengine.com/5.2/en-US/lumen-performance-guide-for-unreal-engine/ the game user settings has a benchmark node that you can run to…
Use a rectangular texture - instantly halves memory usage for almost no effort And yes, it's almost certainly squish into 512 square if you put some work in The length of the unwrapped sides would be approx 1.5m - I'm assuming it's laid out at 1024 square in the attached image (if not you're at double density)
I'm generating my second UV sets in Maya. But sometimes, for a quick test, I use UDK. As for the map resolution, I'm currently at 512 on all the assets. I'm gonna try to push the maps size to all that UDK can handle, till I get an error of death message. :)
But how do I ever see 18 UV is not a bad thing for the game? Everything is put in 2 uvs? Or is there something I do not know? Cmq knows by chance how do I make uv 1: 2 like 512 x1024? for sword. I use 3ds Max
Obviously you haven't played Gears Of War then? 2048x2048 x2 for the head, 2048x2048x2 for the body, 512x2 for the spec. Then 1024x2 for the THIRD PERSON view weapon, and then 512 again for the spec. Just on one guy. Every other person and monster is the same. Polycount and texture res wise, this is fine for next gen.
tried superPNG -- I am pretty convinced it is my video card. I have a GForce 7950 GX2, and it has never quite worked right. It's the dual 512 card ... every driver set I have ever used is wonky. Thanks for the tip tho! I love this format
i'm aiming for around 3k, its just over the amount at the moment. I'll be texturing him soon and im useing 3dsmax7. Heres the wires for the model, if u need more jus ask. Ive also just modeled and textured the matrix. pc is 700+ and using one 512 map