Hi!
My first post here on Polycount. Just wanted to show one of my models I recenlty made. Any crits and comments would be appreciated.
This is colt saa with 1532 triangles and 2048x2048 diffuse, specular, normal.
high poly
added some max viewport shots, and i forgot to mention that i used Xoliul's viewport shader
Replies
I would also recommend adding some variation into the spec map, and adding a reflection map in order to sell the metal. Right now the gold design is hiding it for the most part, but I bet if you turned off that layer your gun metal would look pretty bland and not feel like metal.
The only thing that makes me sad is wood material. Maybe it worth trying to add a colored specular and removing noise from the texture?
Yes I agree about spec map it looks monotone. For relfections I tried to use cubemap but it didnt gave me result I expected. Handle also needs to be improved.
the engravings are an awesome detail and give it a lot of character
Just curious though, how did you do your metal design? It looks ace.
to n88tr: yes i will definetly change wood texture.
to PatrickL: Thanks! Hmmm well for metal, most credit I give to shader, but also I would recommend to keep spec map balanced. Though I am not expert, use reference and you will get the result you want.
to Kitteh: What can I say, In future will try to be more carefull at modeling.
I mostly used 2 or 3 images for reference where these parts you listed were poorly seen.
Hey Cappo - I concur on some of the points regarding thickness of a few parts, but nothing about that gun is silly. Looks pretty hot to me. Excellent gold scrimshaw.
I still need to work on spec map, and add some scrapes, also will try reflection map.
The new grip looks better indeed.