This is relevant to the situation...if it goes through, it seems it will have an impact on outsourcing that deals with digital media http://pando.com/2014/02/25/revenge-of-the-nerds-how-tech-geeks-found-a-secret-weapon-in-their-fight-against-big-hollywood/
Just for others which might stumble over the same issue; Bastien Montagne (mont29) has written that FBX 2014 or 2015 are supported by Blender. the example FBX file exported from Mudbox(FBX2016) is not currently supported by Blender.
Hey Everyone! We'll be showing LOST ORBIT at the Niagara Falls Comic Con this weekend!! If your in town, come out and say hi! Find us at The Video Game Arena!! June 6th - 8th 2014 http://niagarafallscomiccon.com/
I made Eren Jaeger as a titan for the Game Artisans Comicon Challenge 2014. This images are from my site, but if you want to see the process check it out here Oh, also public voting starts tomorrow so if you like it, feel free to send me a vote :)
Hello, so I created my first ever 3d model. In 3ds max 2014 it is exactly the same size as the original, it is in the hero`s hand, and weighted to the bone "weapon root". But when I import it to the game it is appearing smaller and it`s not in his hand. Please help.
im using 3ds max 2014. http://i.imgur.com/KInzzzU.png in the above picture the scale gizmo (top 2 pictures) displays the functionality i want on the move gizmo (bottom 2 pictures). as you can see it works on the scale but not on move.. any ideas?
I gtg do stuff so I don't have a lot of time to critique at the moment, hopefully others come by to chime in too; - your busts are well sculpted, but the hair really lets them down. Needs more strands, and on one of the busts the hair is floating off the scalp. Lighting could be better. - portfolio not very focused or…
I just got 3DS max 2014 and I was using Blender before that. I am trying to find out what all the functions I used in Blender are in 3DS max. Thank you for the speedy and informative reply.
Just a FYI, we will be staffing the Los Angeles development studio well into 2014. We are taking our time to find the best people possible. So keep the resumes coming even if the gamasutra job ad is expired. kjpla.konami.com
Steve Theodore previously wrote a quite intesresting series about the dotProduct. I think it's a bit heavy for newcomers but it's very well explained and easy to understand for any techies out there. http://techartsurvival.blogspot.ca/2014/12/dot-matrix.html