Super broad question that has no real answer. 1 day = 8 hours 1 week = 5 days Modern main character? 4 to 20+ weeks. Modern simulation-game car? 3 to 10 weeks. Modern First Person weapon? 1 to 6 weeks. Modern tileable texture? <1 to 3 days. Modern simple prop? <1 to 3 days. There will be people that post after me to…
I'm so keen on joining an environment competition :) It seems people either want 1 big annual competition to go all out on, or 1 competition every few months...... why not do both? And if the competitions become a big hit, then maybe turn it all into a contest with prizes if need be? So 1 x Big Annual Comp to show off all…
Hi, well unity scale of 1 unit =1 meter which is by default only for its Physics engine. Unity units can be taken as anything 1=100meter or 1=50 centimeters depending on what your requirement are. Plus by default the scale factor in unity is set to .01, folks at unity need to clear this out aswell as to why it is like…
Hello, I am about modeling a character assuming is about 6 ft tall. According to reference (Mastering Unreal Technology), regular character height is 96 units (Unreal unit), and it tells 16 units (Unreal Unit) is equal to 1 ft (real-world unit). So I guess that I need to use "1 Unit=1 feet" Is that right? Or should I set…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…
in python import maya.cmds as mc # select object or face b = mc.ls(sl=1)[0].split("[")[0] # remember a token for comparison below mc.hyperShade(smn=1) # that will select the shader s = mc.ls(sl=1)[0] # remember the selected shader sg = mc.listConnections(s+".oc", s=0, d=1)[0] # figure out the shading group # select the…
So I -just- bought substance designer since it was on sale on steam. A couple things(although not specific to ddo vs SD) 1. is everything really in 0-255 range? I know i'm very much in an "unreal" mindset but it really helps to think of images as 0-1 when multiplying, dividing, doing any math really. And it really helps…
Howdy, Some of you might remember the skin I did a while ago [here]. Well, I promised an SDK and have finally gotten around to it :| ! I have gotten permission from the models creater 'Rastus' and hope that the leet skins (if anyone actually does skin this D: ) motivate him to get back into 3d. He's lazier than I am..…
Hi there ! Just found out somewhere on autodesk forums : https://forums.autodesk.com/t5/3ds-max-ideas/set-chamfer-to-default-to-smooth-chamfer-only-and-not-the-whole/idi-p/7293034/page/2#comments You can change defaults persistently so every new session of max will keep using your settings instead of resetting them each…