Howdy,
Some of you might remember the skin I did a while ago
[here].
Well, I promised an SDK and have finally gotten around to it
! I have gotten permission from the models creater 'Rastus' and hope that the leet skins (if anyone actually does skin this
) motivate him to get back into 3d. He's lazier than I am.. which isn't good.
And so with out further hesitation:
SDK !!!1
The file contains:
1 max file
1 3ds file
1 wavefront obj
and 1 uvw map!
heres my sad attempt:
Anyways, have fun!
Replies
the layout of the different materials or colors or
brightness/darkness makes the whole very clustered. harder
to read for the viewer.
there need to be big "groups" visually to let the eye be
catched by certian things. imagin that u want the viewer to
see where what food is on the plate. if u mix it all
together the tomato the potato the cucumber etc (im running
out of examples here hehe). itll be a mess on the plate
total diffuse and unclear. if u put each in a corner its in
order and easy to read. u should think of that when painting
your skin.
the texture might look good but that doesnt make a good
skin. imo the ornaments could get kicked out or be redone.
also the flesh needs to get another color it doesnt seem to
work well with the others. it needs some contrast or
whatever just try out what u can do
keep it up and its going to be a great skin
The legs of the model in the default pose here are a little weird, they come in at the knee then go out towards the feet, kinda looks like he's desperate for the toilet or something, heh.
Oops, just read that it's not your model - well I hope Rastus is reading this thread then!
Just doing a 256x256 map working at true res, don't wanna spend too long on it. Experimenting with lighting bakes from Max, it turned out pretty well ... I've only started painting the head really, about 20 mins work so far.
MoP
mr Smo: Your skin is pretty cool. I lacks a certain contrasted look that i think makes metal look more um like metal and the highlighte seem a little dull. Good work tho.
Mop: lookin nice. erum. I like the colours in the metal... is that all with the bake?
BTW, your image you posted seems really fuzzy? That just from the compression of the jpeg?
Adam: It's a 256x256 skinmap i'm working on, and i just slapped a quick texture overlay over the whole thing before doing a render, so it makes the "flat colour" parts look splotchy. The compression quality is set to 90%.
I'm sure you wouldn't, but NEVER assume that it's ok to use models without the author's permission. You never know what other projects the model might already be in use for.
I think this is a question for Mr. Smo, since he seems to know the model author, perhaps he can hook you up with contact details to see if you can arrange something.
MoP
MoP: omg, 20 mins and u out did my skin, nuff said! more more more!
cspgames: I'll get Rastus 2 post in here this evening when hes home from work!
tho if it is for a project mod or what eva would like to know a little about it and this was from a stargate concept by feng so yeah..
Scott
so sorry about the older uv's (to lazy to go dig up the model and find the right verson sorry)
He didn't use the wacom on this one.
That is looking gorgeous MoP. Nice colour scheme too. Hah nice one Dave. Get 'em started early eh?! My mate has his 8 yr old doing some fairly serious stuff in Maya. Scary.
The skin is mine though... my attempt at it :<
Seriously all 3 want tablets now.
I might have overdone the dark stripes ;'(