i know its been a few months but, here it is: https://www.artstation.com/artwork/1nqv1K Finally calling it done! Its been a journey since i wanted to do a couple of things different this time. First off, I've used a plugin called Custom normals tool by Ben Boscher: https://www.artstation.com/artwork/lV9Bl5 to get those…
Try this: fn averageColor colors = The last line applies the function to currently selected object, you can just as well loop all the geometry in scene instead or loop multiple selected objects instead.
ahh I decided to make a really simple one that just snaps to the position and rotation of the last selected object you can set it up to a hotkey or something until MoP+Rob finish a more fleshed out one [edit: alright I'll just post the code with wonky formatting. It's pretty simple anyway] { //snaps to last selected object…
I completed this yesterday after working on it for almost two months in my spare time. First time doing hard-surface in a long time (at least over a year or two). Pretty proud of it! Original concept is by Daria Miyako (with her permission). Her work is here. I shared this on my ArtStation as well here. I rendered this in…
Super broad question that has no real answer. 1 day = 8 hours 1 week = 5 days Modern main character? 4 to 20+ weeks. Modern simulation-game car? 3 to 10 weeks. Modern First Person weapon? 1 to 6 weeks. Modern tileable texture? <1 to 3 days. Modern simple prop? <1 to 3 days. There will be people that post after me to…
I'm so keen on joining an environment competition :) It seems people either want 1 big annual competition to go all out on, or 1 competition every few months...... why not do both? And if the competitions become a big hit, then maybe turn it all into a contest with prizes if need be? So 1 x Big Annual Comp to show off all…
Hi, well unity scale of 1 unit =1 meter which is by default only for its Physics engine. Unity units can be taken as anything 1=100meter or 1=50 centimeters depending on what your requirement are. Plus by default the scale factor in unity is set to .01, folks at unity need to clear this out aswell as to why it is like…
Hello, I am about modeling a character assuming is about 6 ft tall. According to reference (Mastering Unreal Technology), regular character height is 96 units (Unreal unit), and it tells 16 units (Unreal Unit) is equal to 1 ft (real-world unit). So I guess that I need to use "1 Unit=1 feet" Is that right? Or should I set…
ill just copy/paste what i wrote in the unreal thread. those are dynamic shadows. the editor hides them once the object gets too far away from the camera. if you want "real" shadows you need to bake them. 1. make sure the model you exported has 2 unwrap channels, 1 for textures and the 2nd as a unique unwrap for shadows.…