I lost power when working on a map in UDK and the power randomly went out, and came back on right away. But now I can't open my map at all. I load the external packages the map requires, and then try to load the map, and UDK instantly crashes. This is what is in the log: Log: Log file open, 12/04/12 21:49:07Init: WinSock:…
SDK Master Thread What this thread's for Over the years the Polycount community has created and released many SDKs for people to practice and enhance their skills through. But they have been spread out, thrown across many threads and posts, making it difficult to know what was available. This thread aims to amass them all…
Hope its mod friendly and all the mods from the original can be ported. https://youtu.be/04m_N3WZH0w https://youtu.be/BWbqCMRl-hI Greatest thing wearing an anime loli head as a helmet for head replacement! I was wondering if they would have just appropriated skyoblivion of the numerous mods out there since they would have…
Hello Maya Friends! After a few years of working at various AAA companies, I have built up quite an archive of Maya Animation, Rigging and Modelling tools that have helped myself and my teams tremendously in our day-to-day work. I have decided to give this archive away For Free! After I realized I would have loved to have…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Lastest update: 17/04/19Note 1: Part for ward, courier and particle effects will come very soon. Note 2: All those guides are the post I have written on Blender Stack Exchange, if you like don't forget to leave a like there: https://blender.stackexchange.com/users/23134/danyl-bekhoucha?tab=answersNote 3: this guide will…
Forgot to continue on this post. But got it done for The Rookies 2024. Breakdown: https://www.artstation.com/artwork/04yXlG I learned so much from this project, and also got a lot of good feedback that I will bring to my next piece
Hey everyone! Welcome to the 90th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
https://www.artstation.com/artwork/04gzvV I've been working on this character off and on for a little while now. I spent a majority of the time in UE5 trying to achieve some great look dev. Aside from the wireframes, everything was captured in UE5. Polycount for the character is 64k tris, and the gun is 5.3k tris. There…