Hi there! Long time no see... sorry ^^' First of all, I wish you all a Happy New Year for 2018 !!! So, I've improved the recall animation. I added more overall movement and derformations so the character looks more drunk, and i made the bottle stretchable Now i have to finish the overlaps (belt) and the walk animation...…
Yep, no fun at all but where I live (Australia) we're basically covered whether privately insured or not so I haven't had to give the subject much thought especially when working as a Portraitist on commission way back in the day. So all I can suggest are the following 2018 health insurance alternatives for those folks…
In Display Attributes can you enable vertex normals instead of face normals? The two are different, just because the face normals are all pointing the same way does not mean that the vertex normals are. Also that topology is pretty awful and could be cleaned up a whole bunch. Here:…
People who own a single software and want to upgrade to the full Indie/Pro pack will ahve to upgrade through the regular path. Anyone already owning or u[grading to the Indie or Pro pack will automatically get a "LIVE" account and the same services as new LIVE subscribers. @Autocon: Total final prices for the full pack are…
I added a dialog which optionally lets you use fixed distances for the outer vertices, a distance of 0 will use regular projection length for those as well (as default). EDIT: did a new version 0.8 size of edge series affects outcome for 1 edge it is turned to a loop of 3 edges, and then modified for 2 edges, simple…
Is Quadruple A simply a marketing term? https://gamerant.com/ubisoft-ceo-skull-and-bones-70-price-quadruple-a-game/ This game was meant to be a stand alone version of the pirate elements of Assassins creed black flag and seemed to give the impression of very immersive and realistic naval combat (more Master and Commander…
Hello. I downloaded this tools today and tested it on some quick meshes. It's not working as showed on video nor 2020, 2018 or 2016 version of Maya. I don't realy understand why it isn't working in my case. Maybe I need to set up something special? And it seems like polyNormalPerVertex node makes normals worse than without…
Recently got picked up by the Star Wars team at Respawn Entertainment as a Hard Surface Artist. My first real AAA gig! 😀 Here's a little bit of background to put some things into perspective. I've been working in "serious video games" for military/training purposes since July of 2018 at Pinnacle Solutions. Before that I…
WOW! Awesome Work :blush: : Any chance to see Low Poly wireframe? Especially in this model? https://cdnb.artstation.com/p/assets/images/images/008/405/641/large/matthias-develtere-lkw1940.jpg?1512556125 I'm wonder how u deal with these wires and Rounded Edges on low poly Also How u make this welding? Do you use Zbrush for…
@miauu Do you know if anything changed with regards to Working Pivots in Max 18? Basically whenever I set the working pivot to a subobject via script, it just jumps to the objects pivot.. EDIT: It seems this is a bug? I created a post on the AD forums here -->…