There's some further information here: http://mynameismjp.wordpress.com/2013/07/28/siggraph-follow-up/ Interestingly, I also hear that Mari has "almost completely replaced Photoshop" for them :)
Hi all, I was wondering if the consensus has changed since 2013? I'm currently using the retop tools in max and I was wondering how 3D Coat and topogun compare now?
Ooh, can't wait to try that button thing. thanks! Came across this, there are some interesting ideas in here: http://cgcookie.com/blender/2013/03/19/tip-using-the-f2-add-on/
Female Character (Caroline): [May, 2013] Rendered in 3DS max. The entire character has 13 357 triangles and nine 2048x2048 textures. Front side Back side Textures of items:
what version of maya? if you want you can send me an fbx and I will re-export from maya 2013 and 2012 and see if it does it with both of them. alecmoody@gmail.com
I took character art test for Arenanet 2013 internship. I failed the test so I decided to recreate it. I'm trying to figure out what were my mistakes and how to improve it. I would appreciate some feedback.
http://insidemovies.ew.com/2013/05/07/ray-harryhausen-dead/ What a great pioneer of cool special fx monsters, stop-motion animation and very memorable skeleton men! He lived till the ripe old age of 92. RIP Ray!
Hi, since the May 23, 2013 Patch you need to have: in order to submit your HUD. But the Rescource file on http://www.dota2.com/workshop/requirements#hudskin isn't updatet. Is there an another source ? Or do I have to wait longer ?