I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal/indie project. It's a dungeon crawler, with 3D grid-based movement and 2D turn-based party combat and inventory systems. The project needs a 2D freelance artist willing to work against a backlog of tickets to polish and extend…
Howdy everyone, I have been working on shooters in Unreal for a while now, but I'm trying to rework the way I do weapon/character animations. In the past I've always had the weapon be a part of the character's skeleton asset. This way the animations of the character holding the weapon would always line up and weapons could…
Faced the problem of playing animation in Marmoset 3.07 In 3D Max 2016, i set up an animation of the rotation and motion of the object. Exported animation and model to FBX. Playing animation at Marmoset. I find an incomprehensible scaling of the object during rotation. https://www.youtube.com/watch?v=JrrR3G-gDck I don't…
Not sure if this is fully relevant, as I'm not posting any content or any links to content, but rather some advice. If anybody owns a PS4 or Xbone (PC with recording software works too), then I would suggest loading up your favorite game or a game that has beautiful animations and record side/front views of you playing the…
I believe you can set your rig to move along a an s like spline to get the slithering animation, at least the rough of it. Neat thread, I personally always go to WoW to check out incredible animation. The attention to detail on every creature and npc is astounding in that game, especially now that all player races have…
Heya, first time posting! I've been somewhat of a lurker but in an effort to get in contact with other artists who have similar interests, decided to post my work! Wasn't sure where to put this, but I feel it's more related to 2D art rather then animation. But feel free to move my thread if you disagree. I'm an Illustrator…
We are currently looking for a 3D Animator (m/f/x) to support our newly established team in Darmstadt, Germany. Become a central part of a newly established development team and define the future of one of the most iconic series in strategy gaming. As part of the Kalypso Media Group, this new studio will be located within…
Slo mo is a pretty specific edge case but that falls under the "...as long as you don't interpolate between those values." part that can be a headache, lol. Most engines have interpolation settings, Unreal has them on anims, montages, blendspaces and I think on aim offsets. If interpolation is set to 0 the clips just play…
Hi everyone, I've been trying to do some animated textures (in my case water ripples from rain) in substance. I've more or less managed to get some kind of simple animated effect using the $time function, but I've hit a wall to get some more complex things. And I can't seem to find any useful documentation anywhere. So far…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…