Faced the problem of playing animation in Marmoset 3.07
In 3D Max 2016, i set up an animation of the rotation and motion of the object. Exported animation and model to FBX. Playing animation at Marmoset. I find an incomprehensible scaling of the object during rotation. https://www.youtube.com/watch?v=JrrR3G-gDck
@totopulos When you export your FBX, can you check the "Bake Animation" box so that it runs that action and let me know if it resolves this issue. Also, it's been a while since I used Max regularly, doesn't the XForm modifier assist in stabilizing geometry in cases like this? I believe the FBX export settings there also has the ability to collapse modifiers as well.
Last thing, if you move your animation content from starting at the zero key to starting at the 1 key does that make a difference. Let me know and I'll have someone follow up with further testing if you still have issues.
Replies
When you export your FBX, can you check the "Bake Animation" box so that it runs that action and let me know if it resolves this issue. Also, it's been a while since I used Max regularly, doesn't the XForm modifier assist in stabilizing geometry in cases like this? I believe the FBX export settings there also has the ability to collapse modifiers as well.
Last thing, if you move your animation content from starting at the zero key to starting at the 1 key does that make a difference. Let me know and I'll have someone follow up with further testing if you still have issues.
https://www.youtube.com/watch?v=XpuCfpxTOyI
P.S. I noticed this thing. The faster the rotation speed in the animation, the more the object is scaled. Maybe it's a Marmoset bug?