Hi, I'd like to render my baked normal map in Arnold CPU, does anyone know how to get rid of all these seams? Scene file here if you want to take a look https://forums.autodesk.com/t5/maya-shading-lighting-and/arnold-cpu-tangent-space-normal-map-has-seams-on-all-hard-edges/td-p/10840311
hey folks right now I try to render a simple sphere in Arnold with a displacement map, it kinda works, it looks like that: zbrush: Maya: Maya closeup (this is where the error is visible): it looks very weird and i dont know what i did wrong here: i exported the mesh from subdivision-level 2, and the displ.map was generated…
I render my images with nothing in the background so I can put whatever I want afterwards in photoshop. I use depth of field so my model gets blurred. This blue background in the arnold renderview is just a color I choose in the arnold renderview settings. I put the same color in photoshop and this dark outline appears. I…
Rendering with Arnold for Oculus Rift. http://pedrofe.com/rendering-for-oculus-rift-with-arnold/ https://support.solidangle.com/display/mayatut/Creating+an+Oculus+Rift+Camera+Node [ame]www.youtube.com/watch?v=xJLxAfFxkSc[/ame]
With v-ray you can basically stack a bunch of materials in top of each other, and blend them together with the v-ray Blend material. Can you do something like this with Arnold?