Ahh.. I see what you are trying for. I think its the way he floats when he falls over onto his head that throws me. He jumps very quickly a few times in the animation and its only the fall that suggest low gravity. The gun falls as if in normal gravity as well. To add a bit more comedy to the ending maybe he could do a…
[ QUOTE ] Image stabilization Face recognition (focus) Low shutter lag/quick startup [/ QUOTE ] not aware of any cameras on the market that would give you these features together. Face recognition is painfully slow and anti blur is quite slow too. Anyway, apart from expecting the earth, you could do well out of a…
I don't have a problem with my game being slow....but I have all the graphic settings on low b'cept texture on medium. I only have a GeF 5500 256 right now. As for the load time. It's sorta slow for everyone and gives me a chance to run and pee. LOL Sprinting is great. In the old BF you only had one speed. I hope they open…
Agh, my eyes! I was watching a show on A&E about teenage killers and I was just waiting for them to bring out the video game angle. What they showed was a clip from a forensic animation showing a kid on a bike getting shot from a vehicle, they then jumped to a closeup of a kids hands playing with a playstation controller.…
Hey all, I'm back to share my latest tutorial on imbueFX.com. This is an advanced level set that covers how to generate flow maps with Maya Fluids, and how to utilize the motion vector data in your particles. I also introduce the concept of combining flow maps with detail flow maps. Take a look at the first chapter on…
Hello Polycount! Here is an article/tutorial I wrote yesterday and basically it's about creating a turbulent-like movement for particles without using a vector field or similar. It felt better reposting it here rather than just linking to my website (good or bad idea? layout got worse). I'd love to hear your thoughts, if…
It seems reasonable to me, I don't see wasted geometry. If you go through with a fine comb you might find some edge loops here or there that you could delete but I don't think that is going to pay you back meaningfully for the time. I think rather than try to guess what is perfect, try to find the max and min. To find the…
I am very close to being done with my second modeling project, a dinosaur i made for my 3d modeling and animation class. it's due tomorrow but i'll get it done today. fairly low poly as compared to awesomeness i see here, but it's mine and i have big aspirations for the future. We are using maya 2008 unlimited on Mac…
First of all awesome, its a Supra! Now for automotive work you model the car mid poly, I have never seen automotive work going through high and low poly. Due to the nature of car's curvature shifts and mostly flat areas. Usually you bake the mid poly car onto itself to get the required maps. Having said that vehicles that…