Great start man, you're showing a ton of potential! Some crits for ya: The cloth belt thing (thought i love the sculpting on it) feels a little "namby pamby" to me. A big rockin' skull there would help bring this guy together a bit more. Sure it's been done a billion times, just make some kind of bone formation there that…
Not One Step Back Dev Update #12 General Notes: We brought on 2 new character modelers this week, a few Foley/SFX artists , A composer for our musical score and we're preparing VO Character packets of Bio information of all the main characters as we prepare to start casting. So stay tuned for our cast list announcements…
Hello, just wanted to showcase something I did last year. The project started as a bunch of gigeresque t-shirt designs I was making in free time. But at some point someone told me that there would be a SF & fantasy convention in my city and that perhaps I could display this kind of artworks there. So I contacted one of…
I'm glad we got the beeple shit out the way. I think the outsourcing discussion is very interesting because when I hear @Neox say: I read that as: "Studios are looking to underbid and over-promise" which has been my experience with outsource studios AND working for a contracting company in film VFX. This is not a statement…
well to be honest I had similar issues with projection master, with smearing and odd fading of colours I was laying in. I was trying the method of using a 3D plane with a texture and soft edged alpha applied to lay in blocked out skin but it didn't really work, and distorted badly, The worst issue I had was the eye sockets…
It might be worth trying to play with having the wheels intersect with the body. Currently you don't have any mesh for the housing so you see the back of other polies (and possibly see through entirely in an engine) so you might as well save some polies. Having intersecting geometry would also allow you to smooth out the…
Hello everyone, my name is Joshua. I'm looking for some dedicated and serious minded artists for a project of passion and future endeavors To go ahead and get this out of the way, I don't mind paying for your time. Either by a flat fee, or by profit sharing. However, this project isn't meant to be a quick money grab, it is…
I don't have a way to speed up the time it takes to export a large obj file, but Mop's old MultiObj script might be handy if you're dealing with a lot of seperate bits and pieces. Here it is, since his old site seems to be down : // Multi OBJ Tool v1.1// -------------------// Tools for dealing with large amounts of OBJ…
For those of you heading to GDC in SF next week, don't hesitate to swing by the booth and hang out with the team! We will have a big theater setup in front of the Valve booth with some awesome guests and showcases on both Substance Painter and Substance Designer:* Heidi Klinck from Turn10 will show some Designer work on…
Hey all, There's not really an opening yet, but I wanted to kind of informally open a discussion with anyone who would be interested in coming on-board here at Ubisoft SF. This is going to sound rambling and a bit open-ended, but if this describes you, please get in touch. It's both a very specific position..that's kind of…