Yeah, for my x it ganked all my gmail contacts and facebook contacts (even ones without numbers) and put them on the list of contacts...went from 12 numbers I actually call to like 85 contacts... but you can set up bookmarking and lists for contacts so you can actually get it back to where its manageable, just has like a…
Their recruiter contacted me through an email, saying my portfolio caught their attention, they really liked it and all, and I said I wasn't looking for a job at the moment, but he insisted I leave my private phone number so that their Sr. manager can call me for an informal chat about opportunities... and when I finally…
Greetings! I posted this on the Dev forums, but I thought I may find some help from the animation experts here too. :) I am running into difficulty getting custom animations to appear in game. I'm working on some attack animations for Juggernaut. I ran into some problems - mainly in compiling the QC file to include the new…
We are looking for you! But who exactly is 'we'? We are GTDesigned, a small group from all over the world. We all have one thing in common; one project, one goal and we have a strong belief that it is gonna happen. We are a group of 11 enthusiasts with a connection to the Gran Turismo series. This game has something, a…
Is there a way in maxscript to check if a caddy or a command is currently being performed and modify values in the caddy? for example: say I want to look to see if I'm doing a connect command and if so then to define keys that become able to increase and decrease the pinch amount? Maybe that same key would do other things…
I sort of hesitate to post this, but here we go. Anyways, I made a fake artstation account and conducted a test to get some numbers. First, as a baseline I'm taking numbers from a recent piece I did with my normal account. I have about 3000 artstation followers. When I post something, artstation sends out a variety of…
Tricount isn't one static figure for an asset. On most modern hardware you can throw 10million tris at a prop and it isn't a problem as long as its covering most of the screen. The shit hits the fan when you have 5000 assets on screen and they're not lodded. Anyway, The correct number of triangles is the minimum number…
Do you mean in pack UVs? That number is a distance from 0 to 1, so if you want to know how much it would mean in pixels then you multiply your image width by that number. So a spacing of 0.02 in a 512px map would be 10.24 pixels. If you want to go the other way, you need to divide your how much pixel padding you want by…
bones are processed in groups of 12 on our engine, I think this applies across the board (pretty sure it applies to unity at least) ie. if you have 25 then you might as well have 36. a big performance hit ( for us at least) is messy skinning, minimizing the number of bones influencing a triangle ( that's the total number…