Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…
I can identify with a lot of what you describe - I'm sure many other people on here can too. After many years of living with low impulse control and literally no patience I have established the following two things... - Beating your face against a problem for hours without a break rarely results in a well solved problem. -…
if only we could make nice hair.... how many years is that going to take. Skin, no prob, shiny space marine armor, perfected, clothing, still has a ways to go. Hair.... well... poly cards only get you so far.
Thank you for this feedback. Testing also out Mari but i think that will need also UV-s. As i did have plan to learn Maya also i better pick it up and start learning. But before learning UV placements i think i need to look up for some good tutorials over all how to use maya (shortcut keys and canvas commands etc). So far…
Uhm, there are many methods. Don't do everything in one go. What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things. Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm…
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
POM is pretty expensive and prone to a lot of artefacting - personally i try to avoid it unless I'm not in a position to generate the mesh I actually need (damage decals are a great use case for POM) - Nanite has no bearing on this at all. There is a baseline cost to using Nanite and you need to be sure that your target…
Tzur_H: Of course. Basically, I apply substance as a tile layer in Mari. Set it to overlay as the blending mode. What this gives is the ability to paint your texture and have this detail map that you can control (make tile bigger or smaller). It will also give a much better sense of what the final result will look like (if…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! Great effort this time around all; I loved seeing so many entries for all of our chosen concepts - some of you even managed to finish two props! :) It's time for our round of voting for May and June- just to clarify, this thread will be…