Im not sure i get your question correctly. It does work technically, i.e. if I set those "Switch" integer value to 0 it will be for sure interpreted as "false" and integer 1 will gives "true". So technically - it works, but from UI point of view it doesnt make any sence since in designer the variable are clearly declared…
been grinding out some stylized stuff in my free time lately so I figured I'd try my hand at the stylized concept for fun. here's where I'm at since this past weekend, still more to do but it's getting somewhere so I figured I'd post to get some eyes on it. going to work on getting the wires, dirt, etc in next along with…
I've never really had an easy time working with the bend modifier in blender - it's always produced wierd results, or I've had to do a wierd process to get it to start working how i wanted it to work. One nice way of getting a good 90 degree bend, is to add a Bezier Circle, add a curve modifier to the object you want to…
Also getting job at McD's is not a negative thing. It's positive. You work hard and do what you got to do to achieve your dreams, you push deeper and go longer than others, it will pay back in long run. You'll make friends that will open doors, gain valuable experience you may never get if you only have one career, and the…
This one isn't great but it works despite the errors it throws. I also never knew color sets could be shared/instanced, kinda neat! {
// get selected objects and check each for color sets, deleting them if found.
string $sel[] = `ls -sl`; for ($obj in $sel){ string $colorSetList[] = `polyColorSet -q -acs`; if…
Hey Polycount: This is going to be a bit of a stretch, but I hope this doesn't fall on deaf ears. I'm looking to get a legal license of ZBrush 4R7. I've been operating on an educational license, which I was able to pay for while I was working contract gigs here and there, with internships, during uni. But a year out and a…
So with vertex normals, when you try to shade a simple cone, you have to use a lot of geometry or a normal map. Because if you try to use just 1 vertex on top, the back side will not shade correctly. And if you use quads with a flat cylinder top, you get these hard smoothing edges from the tris. I know the simplest…
Edit: This only happens with 2.3, 2.2 works fine This started to happen with Substance Painter 2.3 It worked fine with my motherboards IGPU,Intel HD 3000, "fine" meaning it actually opened a mesh without crashing I think it has something to do with OpenGl or what ever viewport rendering library you use It crashes every…
Runover process of Custom COPs node to create variations of tileable stones (Height and Normalmap) Takes time to get a concise and believable normal vectors and flow for rock/stone textures. Therefore, I created a node that does that plus a few more post processing to ease my job on creating these. The rest, color,…
Wow, I wasn't expecting this much response so fast, thanks everyone for all the great advice, a lot of stuff I haven't put much thought into before. Adij: I try to never sacrifice quality for speed, but when it comes to getting stuff done for a class project, its hurting me that I can't have both when I really need to.…