Since I don't have the environment finished already I can't generate a cubemap out of it. :p and any other cubemap I use will look off/not correct. And exaggerated example can be what you have posted, blue walls and green ceiling while you have nothing in the scene corresponding to those colors. Otherwise yeah that could…
Covin: there is a universal standard for rails, and this is not it. even if this is not indicated that well in the concept you are working from, this is what your rails should look like. http://en.wikipedia.org/wiki/Picatinny_rail also there's a trick of making each rail mount floating geo on the lower to save polygons and…
If you are at a point where basics are not interesting at all anymore (how to navigate inside zbrush) there's only so much you can learn from these pages.. I'd say take a look at what they offer.. most of these tutorial videos have some kind of introduction video telling you exactly what you'll get.. Eat3d also has some…
Hi there, I suck at Rigging so I've been doing a lot of tutorials to try and learn and get used it it. Recently, I branched off for a bit to try and make a model to practice what I had learned and wondered how to 1) make a character stylized character with clothing and hair (since I haven't done quite done that before with…
I get this error and I can't see any render view or render anything obviously cause I can't get the render view to work, I waited all day to ask this, though when I was working with this file everything was fine... I restarted and the first thing I did was load this up, so if anyone has any ideas I would love to get more…
I was wondering this today, how many people like art to be cool, or those who like art to be real. Are you the kind of person who thinks: Dude thats ridiculous. No way can that dude pick up that sword, let alone kill things with it. Its 100% inefficient and could not work in real life. Or Dude that looks really cool. I…
Hi everyone, I'm quite new to NDO, I can't find the correct workflow for a simple problem, here it is. While doing a personal library of normal map details/decals to add on more complicated baked normal maps, I baked a hipoly bolt to a simple lowpoly plane using xNormal. I got a simple good tangent space normal map that…
Sounds great but I have no idea how to do it. Does Photoshop support sbsars? I tried looking it up and all I could find was a plugin that seems to be discontinued. Unfortunately not. These are UXP extensions which are only supported from CC22 onwards. Porting them to the older CEP format would require a full rewrite.
TWilson even if agree that the mind's googles can make one nostalgic of games now visually laughable, you're being a bit unfair here. Your q3 : Real q3 : So yeah it holds up pretty well. I think Indie games could still use it and pull out great stuff if done correctly. Regarding visual evolution, what really got me excited…
Stolen blatantly from here: http://thecurrentmoment.wordpress.com/2011/10/06/guest-post-the-social-genius-behind-steve-jobs/ My quarrel is not with Apples overseas labor practices, deplorable as those may have been. That is a separate issue. It is with the whole idea of the heroic individual entrepreneur who supposedly…