I was wondering this today, how many people like art to be cool, or those who like art to be real.
Are you the kind of person who thinks:
Dude thats ridiculous. No way can that dude pick up that sword, let alone kill things with it. Its 100% inefficient and could not work in real life.
Or
Dude that looks really cool. I like the shape and the way he is holding makes him look like he's tough, and can kick a giant dragons ass.
Are you the kind of person who would prefer this over the first picture?
*Credit goes to capcom and Garage games for these links
I used to be a person who when they got a concept at work, would break it down and make sure everything is working and could be used in a real world way. Like a machine that a guy would have on his back, I had to make sure it was fully working and it had a purpose otherwise I would have a hard time modelling it.
Though nowerdays I find, I just like to make things cool. I don't really care if it doesn't work in reality, if that machine has no purpose and its pistons just shoot out the side but would do nothing in reality, I just make sure it looks cool, and I'm fine with that.
Do you think its a western thing? I see many eastern art and its way over the top but its cool and has alot of artistic flare and character.
Please discuss, I would love to hear your thoughts and your opinions!
Replies
For me when it comes to characters I'm more focussed on, 'Does this make sense?' I'd rather have my characters tell a bit about themselves trough their characteristics. Why does he have a jetpack, how would it integrate in a way so it loosks convincing (not actually functional for that matter).
What would be the background, does he come from a tribe where at the day of comming at age he'll be scarrified as means of a rite of passage?
So, in that sense I always try to think up the hows and whys, see how it all fits with whatever style is going on at them moment and make sure it all fits together in the universe we work at.
(and yet keep it all looking cool!)
Was this a ramble? I don't know
that normal knight in armour wouldnt survive for a second in the monster hunter universe his sword is clearly too small :P
Personally I don't think the top pick fits into the cool category and its still pretty easy to explain.
I think its important to marry plausibility with coolness. But honestly sometimes we have to make the concepts we are given with very little room for deviation.
ROFL I agree with that man!
I have way more fun making stuff that looks cool these days, I think its because for the past 5 odd years of making stuff thats supposed to be realish, with real textures, now pretty much all realistic / photoreal stuff bores me to an extent.
Not that I disrespect the talent required, its just I think a stylised silhouette that clearly expresses the characters demeanor is more appealing to me now than it used to be.
For me personally I would choose the style of TF2 characters over the likes of Call of Duty, and would choose Monster hunters style over say The Lost planet.
What you need is consistency, if you have a world you need to make sure that everything uses the same phyical laws throughout. and that is all that really matters.
I just cant stand the whole "sword thats bigger than bus" thing really....the knight looks much better
The FF games are cool and that but just not my thing i guess :S
Its a sliding scale really. The further from reality the game concept, the further the weapons can go.
On the other hand saturation can work the other way too. Case in point is the first image in this thread, which is a mindless case of swordly penis compensation. I've seen enough anime, manga, and other media to recognize a blatant ploy when I see it, and by now the giant sword is so cliche it hurts. Yeah, it's cool, but there's saturation, and I'd rather see something different, and maybe more realistic. A good example is Bleach, where Ichigo has the giant ginsu sword, which turns into a sleak and slim katana. Oh man is it great to finally see something other than a sword getting bigger and bigger!
But the best is really a solid mix of cool and realistic. Realism grounds the design and shows care and attention to detail, while exaggeration and stylization make it stand apart.
I've never been a fan of the Final Fantasy stuff of swords more massive than the person who carries them rubbish, though. Just because, as evidenced in that photo, it's evidently unrealistic even in an unrealistic universe.
i really agree with what dfacto says. Look at how much people love tf2, okami and katamari damacy. All with different levels of rediculousness but are all successful because they are unique and fun.
And yeah for what Muzz just said - a little bit of ridicule goes a long way.
Also, texture resolution stretched like crazy is UNcool (like on that first crappy pic)
My opinion is: It just needs to fit.
Its always the interplay between realism and stylization that makes for good art in games.
I think the sword for that guy in the OP is a bit large and a bit too soft looking for a "cool giant sword" but I have no problem with something like Nightmare's sword in Soul Calibur.
monster hunter is special though. it has special logic and special rules.
Watch the world collapse in upon its self as I agree with you 100%.
I will always favor functional over "just make it cool." Functional IS cool to me...even if it's ridiculous or not very plausible, as long as the attempt for functionality is there it makes me happier.
I think it's very important to distinguish "functional" from "realistic" though. Something can have a logical working order and still be deep into the world of fantasy or science fiction. The guns from Aliens, the bikes in Akira (and the laser gun in akira, finally a laser gun that shoots a laser!), Big Guy from Big Guy and Rusty, even the airships from Howl's Moving Castle. These are all believable mechanics and devices that are beyond the realm current feasibility.
That said, I love the Katamari series, I love soul caliber, I love Gun Grave, etc. Something like Katamari is such an obvious departure from reality that logic really becomes unimportant, but even in fantasy or science fiction games I love it irks me when stuff just makes zero sense for the sake of "being cool."
ps - even though I wasn't a huge fan of the game as a whole, and even though I died because of it, I shit my pants with happiness when my flame thrower didn't work in space in Dead Space. I clicked and clicked as those little boogers came at me and thought "WTF?!....Aw damnit!"
It's a fucking game, do shit we can't do in real life.
same with trying to make art and games as real to the source as possible. It has it's places but overall go for cool ass ideas.
they did that multi-head-lop thing on deadliest warrior.
reality is stranger than fiction?
oh, and more zweihander:
[ame]http://www.youtube.com/watch?v=YFAKTjOQJwQ[/ame]
stabs right through a car hood.
The pictures weren't the best but that's all I could think of at the time xD
This is only a personal opinion though, if you're doing a simulator or a historical piece it may be better to keep it to the original, while in an arcadey type game you're less restrained to what was there and are more trying to see what gives the best visual impact.
Also, sometimes absolute realism is preferred. Half those WWII FPS games wouldn't be as good if you were using a Flak Cannon instead of a more traditional weapon.
Then again... shooting Nazis with a Flak Cannon MIGHT be kinda cool...
^ME
I love breaking things down giving them some quasi functionality adding detail as needed. You always end up with a better looking piece. I HATE seeing massively different pixel densitys.
Oh hi there nice crisp wall texture! Mmmm you are mighty sexy, oh who is your friend? No really what is this, why is it so blurry looking and whats the huge off colored blob in the... OH MY GOD IS THAT A PIXEL?!
Ultimately it just comes down to what we each think is cool, and that tends to be vastly different from what the "market analyists" will let the art department put out.
So cool vs real, whatever balance brings out the gameplay best. If you're into WW2 shooters or sports games i'm sure you're probably voting for realism. If you like real games, well...
[ame]http://www.youtube.com/watch?v=yB9pRR3bFEI[/ame]
but there's something to be said about the elegance of a simple blade and the speed it which it can be used.
[ame]http://www.youtube.com/watch?v=Ky736ibFX-U[/ame]
And of course... historical asspaddlers like the zweihander and the chinese miao dao
[ame]http://www.youtube.com/watch?v=SzG8KjPGtL0[/ame]
[ame]http://www.youtube.com/watch?v=P4Q27znmM2Y[/ame]