[ QUOTE ] So now that there are restrictions on the shaders, what are people planning to use? Any domWar2 entrants willing to share how they previewed their entries from last year (MOP, peppi, rollin..?) I don't have any experience with xnormal, the UT3 editor, etc. Anyone have opinions on what's the best option? If I have…
Sounded to me like Kate and Charlie were the only single ones on the show, so it had to happen right . Plus Charlie used to be a hobbit! **spoiler** Now we know about the payment that Jun had to give for learning english. When Sayid and Jin were on the island waiting, why go so far inwards. I would of hid behind the docks…
I was lucky enough to get a free Wii as a Christmas bonus from work and I'm definately looking at buying a 360 soon. Like most people have mentioned, the Wii is definately a 2+ player console (at present time anyway). I've played very little of Zelda and just keep going back to Wii Sports, Wii Play and Rayman, because you…
I look at building kits in these ways: * What biome I am trying to create? * How much variation do I need to make this biome look natural? So in your case if it was say an area like this: Think about the types of parts I would need. * I see many window types, but I think I can get away with 7. * 10~12 doors. * Wall…
I don't know if that's the right place for some feature requests for ZBrush but I will post it here for now. Reason for posting that thread: 1. I hope that this thread will motivate other ZBrush users too to post some feature requests which will be eventually be seen by some staff members from Pixologic. 2. I had already…
Hi guys, my id map colors seem to get reshuffled constantly. Not sure what I`m doing wrong. I have one project where I defined all the colors/mats, then I save a preset from document. When I create a new project with a new color id map (using the same colors) and use my previously defined preset, the materials get assigned…
Hi everyone, I've been developing this scene for a 2 to 3 weeks or so now, the main features are predominantly based on Cannon Street underground tube station, although I've added a few of my own features. I've modelled it, baked the base normals and Ambient Occlusion, and exported it all into UDK where it's starting to…
Hi @Kinaya . Great work! I have some inputs categorized. Presentation: 8/10 Your approach of creating a rendered front, flat back, and a face is more than enough for a 3D artist to determine what they're looking at to produce. If you're showcasing a character for gameplay. Facial expressions isn't that relevant. Usually,…
I refined the jukebox's overall shape. I added more details and art deco shapes. I also modeled some basic vinyl record player mechanisms. I kept it quite simple, as there is going to be a glass window, and I am not quite sure how visible or transparent I am going to keep it. I am about to finish modeling the control…
first off well done on driving the project to a finish, you have tackled one of the major hurdles in doing that. Now you can sit back and learn and digest what you want to do better next time. It looking like you worked well with the skills you have, the very angular nature of the work works in your favor. You have good…