I never liked games like WOW or league of legend because i don't like those art styles , i was always attracted towards realistic looking games like COD , battlefield , GTA etc but since 2016 when INSIDE came now Rime and Legend of Zelda i really wanted to know about this kind of art styles. They don't looks like WOW…
Hey friends, I'm looking into getting a standing/sitting combo desk (one that can transition from sitting to standing very fast) and I was looking for some opinions, some experience from you guys. I've been sitting all my life but after doing some reading, the whole standing option seems very attractive health wise. I am…
A team of 20+ experienced artists is looking for projects. We provide: - high- and low-poly modeling of in-game assets - detailing in Zbrush - texturing - skinning and animation - concept art - 2d design - arch viz Our company is oriented on providing high quality services for moderate price. Along with comprehensive QA,…
Good job on the model. Some minor technical crits first. Single tears don't come out of the inner corner of the eye unless the person is laying down or had their head tilted. They pool along the bottom eyelid and then run down out of the center of the eye (or the sides if the person is looking up). This is why mascara…
I think one set of concepts you need to understand is composition, and in particular the concept of focal points. Focal points are parts in the painting, model, or anything designed, that attract the attention. These points guide the viewers eye, and in videogames they have the added function of telling the player where to…
I would say this is a normal but bad habit for some artists. Usually, we tends to be very excited to see an amazing artwork and start to make it as fast as possible. The problem with that, is we get bored really fast, since the current workflow is going through some process before getting the final result. As a natural…
Here are two paintings I did today,completely from my imagination. This is my own version of how I think Kat should have looked in the game.Decently dressed,polite,humble and always positive despite her troubled past.Here,her clothes look dull and washed out with a hood in order not to attract attention to herself.Her bag…
I think you are worrying too much about the modularity in the stonework. It will look weird if the wall is built up on the exact same axis with every rock. Rotate, scale and offset the rocks as you build up. That will fix everything. It WILL look weird right now with the block out because its all basic shapes. You can…
hmm, yeah seems the polished wood grip is still off. I'll have to find some real values somewhere and put more work into the roughness map. kind of confused seeing how I know I shouldn't be tweaking these values. nearly have the hang of it though, I think. @Maxilator - Transitioning from Maya isn't so bad. Once you get…
The big ass numbers do not seem to blend into your image very well. Which is true for most of the writings on the wall but more apparent on the big ones. Is there a reason for such damage onto the metal plates all over the place (especialy when those plates are not near human activity zones) It looks repetitive and get…