I made some minor changes, but I've updated my portfolio website. I reworked the anatomy and rendering on Scarlett Johansson, removed any fibermesh from Zeus and sculpted his beard, removed my grandmother model, and added my Mega Man model. It has been a few months since I linked this portfolio on the forum, so you guys…
Well this has become suddenly very relevant due to this morning's thwarting of plane bombs. Did the UK cameras spread across the country have anything to do with catching the suspects? One thing that really bothered me during a trip to the west coast last fall was that I had forgotten to remove my swiss army knife from my…
Gotcha, after your response I kept trying and found an easier way to fix the seam without the shader tweak. I kept the mirrored uv shell in a tile to the right of the 0-1 tile and made sure the uv's weren't reversed (they were blue in Maya instead of red like I had before). Then in Unreal I could set the X-axis tiling mode…
Thanks for your reply Mark, I've actually managed to 'fix' the problem for 8 of my 10 errors. The error magically seemed to disappear after I removed the mentioned attributes from the character set and just added them again. I don't remember if I had shut down and restarted Maya before I added them back to the character…
hey! new here. i've been working on a 3dge project for a few years now, and i'm trying to learn how to make efficient lowpoly realistic environments. here's a look: (render, i had to temporarily remove the mixed textures from my blender file exporter, and reveling in ray traced ambient occlusion, i'll be hand painting that…
I’ve been working on a shader for a real-time rendering project, but I’m struggling with performance optimization. The shader looks great, but it causes a noticeable drop in FPS, especially on lower-end GPUs. I’m mainly using HLSL and working within Unreal Engine. Are there any best practices for reducing shader complexity…
Hey Nikolai, I think you have a good foundation here so don't get down on yourself. Sometimes you just need to be persistent in the wake of rejection (or getting ghosted -which sucks!) and let that motivate you to keep pushing. That said I think there's some things that can be done in how you're presenting work and in the…
Hi guys, finally made the loading screen to work thanks to Kris from UE Forums who helped me with a valuable tip of instance my original game mode in order to have the loading screen working just after the intro video and before loading the game. I made a simple intro movie for the project, this video was recording during…
@BagelHero First of all, thank you so much for taking so much time and giving me such an extensive feedback! - I'll try to see what I can do regarding how friendly the website is to phones. - Regarding my Blog, I really have so much stuff to do at the moment, there is no change I will spend time updating my Blog. However,…
I'm not hiring game programmers but tech artists. Here is what I'm looking for: * If you got any sort of leadership, training or mentoring experience - even if you just bossed around a single guy, add it. * Pick one or two key pieces and show them off. You need something to quickly grab interest; think of it like an…