Battle L.A. was Marines. But the clothing and gear should be REALLY easy to come by on the net. What are you looking for exactly. They carry many different things depending on the role. I will ask a friend for some good modern reference. Email sent.
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
Thank you for this reply. I did look also to Mari But have not purchased it not at the moment. But yes my goal is film industry and game movies like blizzard game cinematic etc. But same time i want to know also how to create different elements, vfx effects, furr, riging, etc. So what i understand is that Mari is more for…
Is it just me or do games nowadays (more so really serious games) lack catchy beats that really stick with you? Sure I love orchestral music more so than most folks, and I am an absolute jazz fiend; but none of these beat really stick with me as much as the games of yore and a couple of platformers today. Why so serious…
This thread is awesome, so many long informative posts. Mark Dygert, Dustin Brown and pior: great posts. Many interesting points of view. And I think now that we're dealing with many layers of trouble at once. Being up to date with game art. Pior's list was exactly was had to happen to make jump. I have to repeat to her…
if only we could make nice hair.... how many years is that going to take. Skin, no prob, shiny space marine armor, perfected, clothing, still has a ways to go. Hair.... well... poly cards only get you so far.
Thank you for this feedback. Testing also out Mari but i think that will need also UV-s. As i did have plan to learn Maya also i better pick it up and start learning. But before learning UV placements i think i need to look up for some good tutorials over all how to use maya (shortcut keys and canvas commands etc). So far…
Uhm, there are many methods. Don't do everything in one go. What software are you using? In Max there's stuff like pelt mapping and things like that. Other software got other things. Something that works everywhere is using planar/spherical/box mapping. So for arms you'd use cylindrical mapping cause that's closest to arm…
Just making sure you understand the limitations of Nanite. You should do some tests to see if traditional LODs are more performant, because Nanite isn't a cure all, and you might find at lower poly counts, it's actually more performant with LODs. If you do this, make sure you're packing your sample and testing with the…
Tzur_H: Of course. Basically, I apply substance as a tile layer in Mari. Set it to overlay as the blending mode. What this gives is the ability to paint your texture and have this detail map that you can control (make tile bigger or smaller). It will also give a much better sense of what the final result will look like (if…