I always think better if I have a pen to fidget with. I always have one or two sitting on my keyboard above the F keys for that exact reason, both at work and at home.
Hey guys! This will be a bit of a long post, and I thank you for anyone taking the time to read this..! Background on career shift: ・Back in 2018, I couldn't find any fulfillment with my current role as a DevOps at a financial institution, so I took a leap in my career to leave my job, and pursue the things I've been…
Does anyone found anything truly new and useful there ? I see Splatter v2 allows dense details with tiny scale but still does same aliased depth combine and bad alpha for something like tiny twigs or grass blades. I am still using old fx-map nodes instead . More controllable and easier to modify. Anything other new and…
902 was mentioned by Shane recently, expected the following months after 901 SP3. Here's a direct link to the post: http://community.thefoundry.co.uk/discussion/post.aspx?f=4&t=115546&p=973772
Given the amount of portfolio threads getting lost, I think you guys should really think about having a portfolio section a-la mapcore: http://forums.mapcore.net/viewforum.php?f=65
Lay off the bloom and over saturation because right now you're blowing a lot of the texture detail away... BUT... the railing is f-in uber, seriously starting to see a good piece in the making man.
Normally I don't really care about keyboards, my current one is just a basic 104 key one with nothing fancy on it and even though I'm a huge fan of hotkeys for everything, I was never really interested in the gaming keyboards that had a bunch of useful macro-able keys. However I just stumbled upon this! Razer Anansi…
I am learning modeling I need some advice is the topology good or need something else This is my first modeling Please correct me f I am wrong thank you all
1 week production model for video game "Metro 2033" contest. Hand-painted texture without spec, bump etc only diffuse 1024*1024: http://www.ljplus.ru/img4/f/i/first_keeper/Fox_Texture.jpg
BSP is gone in Source 2: http://community.thefoundry.co.uk/discussion/topic.aspx?f=83&t=91506 The jury is still out on the lighting, I think they'll have both dynamic GI and lightmap baking.