I'm currently developing some portfolio pieces to try and get into the industry as an environment artist and I was wondering what the average day would be like working in that particular field. I know this is a really open ended question as many people probably spend their work day very differently from one another despite…
Crytek is constantly on the lookout for the very best talent in the industry. Do you have what it takes? Responsibilities: * Work with Art Director and other artists to ensure consistency between vision and implementation of environment assets. * Work within inter-disciplinary teams of Artists, Level Artists and Designers…
Cryptic Studios is looking for a talented Senior Environment Artist with the ability to consistently create compelling and aesthetically pleasing environments in any given style while adhering to polygon and console memory budget constraints. Join the Cryptic team to create and innovate next-gen visuals for console and PC…
Hello everyone! This is my first time posting here and I was kinda nervous about posting after seeing so many awesome works of some of the people here, it's inspiring and intimidating at the same time haha So this is my first environment, I didn't have any specific goals (besides creating a portfolio) in mind, just trying…
We are currently recruiting for a superb games company who have some highly talent staff with backgrounds second to none. They currently have two projects on the go that look amazing. They are after environment artists for both these projects. For more information get in touch today. Responsibilities: To create high…
Does anyone have any experience working on movies like Shrek or Toy Story doing environments? I wanted to know how hard it was to get a job doing environments or what it was like to work for an animation studio like Dreamworks or Pixar.
Well I'm back to work on a portfolio for this type of work and I'm wondering how studios make textures for environments for these two platforms. Is the the development for the PSP similar to the PS2? I'm wondering because I have read tutorials that explained that the PS2 had very little texture memory but you could layer…
Hello there. I'll be brief: Project Dystopia aims to create an "Orwellian social survival game" set in a girtty, dark city of steel, glass and concrete. First person, multiplayer only, small open world (1 sqm) consisting of a handful of locations lined by narrow pathways. The environments would be…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Hello I'm working on environment based on Thief concept art.I will try to post as much images as I can down the road. Concept Environment blockout Thanks for watching.