Hey there I am just migrating over from "Game Artisans" and thought this piece would be a good place to start. This sculpt was started as a sketch based of the grab ledging texture used in "Darksiders" I just thought it would be fun to try and recreate it. Quickly it became obvious that I had bitten off more then i could…
Hey, have been working with animation for about 2years now at uni, and ive recently got into character modelling (last few weeks) and im really enjoying it. It's something that i want to get good at. I decided to start a female sculpt having tried a male. Ive only done the torso/back and havent fully refined and detailed…
I'm trying to sculpt a plane head in Zbrush and I'm making pretty good progress for the most part with the trim and polish brushes, but an issue I tend to keep running into is getting nice clean junctions where the adjoining planes are concave - my brushes just dig into the facing plane and the best result i can get right…
Does anybody have experience with these two methods of creating pore details for skin? Which method is the fastest and yuilds the best results? Sculpting in Zbrush is nice, but you have to be aware of polygon restrictions and details can be lost in the baking process. Paining pore texture in Photoshop and converting it…
Hello everyone! This is my first personal project in Zbrush and I decided to do a fan sculpt of Zelda from Breath of the Wild. This is the first week of the work I have so far and would like feedback and any suggestions on improving on the work. Thank you in advance!
I have been working on this Sabretooth sculpt for a while now, I'd like to hear some feedback regarding anatomy and general proportions! Anyone have any tips perhaps? I'd love to hear.
Hi everyone, I am sharing some of the screenshots of the shapeworks sculpting software .... https://store.steampowered.com/app/1148910/ShapeWorks/ If your are using it or want some of the features that aren't in your active pipeline then I request you to kindly communicate with me..will be fruitful for feedback and…
I figure we should probably engage in the art community a bit, seeing as our game is basically just a bunch of visual art with a nice story on top. Anyway, here's what we did recently: I'll start posting random things we sculpt or just really nice scenes as we make them. If anyone wants details on how we do our shizzle, do…
Hey guys, I did this concept shot a while ago and now I am sculpting it. C&C welcome. I am currently using placeholders for the accessories if only to get a feel for the character. Hope you guys like it even it's a bit early on the wip. Thank you in advance for your time!