Thanks for the advice, I've actually been kind of doing that with some other stuff I've been trying, mostly posing for weapons. I used the Blender Base Mesh the released recently as a kind of mannequin.
I need to transfer UV from initial low poly to dynameshed mesh from Zbrush . I usually use Data Transfer modifier in Blender for this . It sometimes does subtle mistakes around UV seams but usually it still works fine for further detailing in Zbrush . Gemini tells me 3d max got a massive update in 2026.1 version and now…
When I bake a displacement map with multires,I get stripes according to the polygons I tried playing with the MULTIRES resolution parameters and it didn't help What is the problem?
Hi, this is Sunil Kumar J P. A mid-senior 3d generalist looking for work. Well-versed in game asset creation, rigging and animation. You can reach out to me at rahulkazindra@gmail.com . Regards.
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
To be out any minute now! - Multi-res sculpting just like in those newfangled sculptor proggies. - Retopo, lets you make new mesh topology stuffs - Normal map render baking - other stuff I forgot