How important is IPS if I'm going to be sitting in the same spot while using it? What sort of contrast ratio should I go for the $300 price range? What brightness? thanks Do these specs look any good for graphic design or is it more of a gamer model?: http://www.newegg.com/Product/Product.aspx?Item=N82E16824254052
If you're using Zbrush 3 (which hopefully you are), Meats Meier put his Gnomon instructional DVD, Introduction to ZBrush 3, up on his site and on Vimeo in HD for free. Very clear explanations, and a good starting point. http://www.3dartspace.com/index.php?option=com_content&task=view&id=304
Thanks Obscura :) I unlinked the Specullar and the Fresnel from the material, also I change the TexCoord to 3.0 and the UV Scale to 3.0, changed the Roughness multiplier to 300... and this is how look like at the moment... Someone know how can make this looks better?? Btw, both textures are from GameTextures.com Thanks all…
Engineer was my main class back when I played (I had about 300 hours logged on the engineer until I reset). >_< That said, I kind of wish they catered to more offensive engineering. These changes seem to help engineers turtle. (Although spawncamping with a moveable level 3 turret sounds amazing).
I used to see a academic Max license conversion to professional Max license on those type of sites. It was quite a good deal too if I remember correctly something like, ~$300 for the student license and ~$1500 for the conversion. That's like half off a pro license straight from Autodesk. You might want to look into it.
I don't put a reserve on my items, I've sold over 300 bits and pieces all going at good prices. Including a broken laptop, which someone bought for $1000 (It was worth it and I did say it was busted upfront) reserve = less bidders (I sold my laptop to get a mac! lol)
Hey guys! This is a WIP of a low poly character I've been working on. It's supposed to be a portfolio piece. She has like 30k tris. I used zbrush and max for the high poly version, SP and PS for texturing. The brown parts (jacket, pants and gloves) only has a normal map applied so far. I hope you guys like it! C&C are…
Just wanted to share my recent work. These are lowpoly :) Sci-Fi Space stations. Average polycount 30k, each uses same 2048x2048 texture pattern. Backgrounds are also mine. Here is HD video demo of them in action with some shaders: http://www.vimeo.com/2634762 Some images: Rest of shots here:…
a free tool (no installation ~300 KB) lets you define which plugins photoshop should start with and which fonts should be excluded. This should speed up the boot time and reduce the hick ups it gets often inbetween. You can also reset the changes you made with this tool to the adobe defaults.…
FINAL POST: ORIGINAL POST: Hello! Hopefully I won't abandon this post like all my previous ones D: I'm making a spartan inspired by, of course, the movie 300. It's mainly an excuse to do an anatomy and skin shading study more interesting than a random naked dude. I am doing this for school and I have two weeks half time to…