That's dirt cheap. A typical plumber or electrician is going to charge $100 an hour for their services. When I worked as an electrician the company charged us out at $108.75 per hour. The best painter I've ever met also charged $100 an hour. $450 for six hours is closer to what it should be for a professional.
Weird. I bet Max is storing the 100% scale first, then transforming to zero, before starting the animation. Exporter on the other hand might he tossing the initial state. So it starts at zero, and tries to scale from zero. Which means zero x 100 = zero! Just a guess though.
yea, 100% custom map is very hard to do, if you want to make anything bigger than a room. lol. i know, i was art lead for an unreal makeover mod and we made a small city 100% custom and it took like 6 months and between 30-40 people.
^+1 for the 100 pushups plan, I went through it once(didn't get all the way to 100, though it WAS for lack of trying :) ) but it's such a small amount of time required to do it, and you work so many different muscle groups. For someone that despises lifting, this was the easiest route for me to take.
Hey! This is my first post on here so I hope it doesn't break any of the rules. My name is Blue and I like making stylized characters! I've got one year of 3d under my belt and just graduated, so I want to step up my game so I can get a nice and chill job. 😊 I was invited to make a Polycount account by a professional…
Tried your alpha with zbrush alpha with dragrect with 100 intensity working good, tried in projection master, same with 100 and it is working good. Make sure you are not working on a layer with the slider set to a low intensity... just an idea ohh and another one, look if the intensity of the alpha in the alpha pallete is…
Thought this would be a good place for this. [ame=" https://www.youtube.com/watch?v=CIQ4Yty1ask"]IGN's Top 100 Game Developers: Humble Beginnings - YouTube[/ame] [ame="https://www.youtube.com/watch?v=bgwG-VBKStU"]IGN's Top 100 Game Developers: Industry Advice - How to Get Started - YouTube[/ame]
4, 8, 15, 16, 23, 42 i tend to use 100, and 0 a lot (flow). brush is always at 100, unless i vary pressure w/ opacity. no magic numbers for the layers, just whatever works. Just at the least i have 6 layers with the above numbers in each psd.
Did bakes today, i'm pretty happy with the result, still stuff to tweak (Like the very heavy AO) but i can do that while texturing :) The wepons are pretty boring but i had to prioritise haha Better 100% done, 80% perfect than 80% done, 100% perfect
Yeah I noticed that early on but I am making changes to the mesh and then remeshing. The resolution density changes when I go down sub 100, but once I go above 100 there's no discernable difference. They're in the ZBrushes/Smooth folder in your x86/Pixologic/Zbrush 4r2/ directory.