Hey ! I start today a new wip on an abandoned environement, I taked many reference and I dont have a main reference image for buidling this. I have blocked out an interrior area and this is the result for the moment ! Thanks !
I just started this WIP rock. Looking for some feedback to push it a little further. I think I have a good base going, needs more color. I'm always afraid of pushing too much details.
Hello everyone! Im making this character for 3D Printing and i would really like to know how can i improve her, on any way possible. Its still a WIP so i think im on time to improve on her. Thank you very much in advance!
Well, how is it possible that I use substance designer since years and never did a brick material? While strolling through my references of brick materials I decided to go for it. Please feel free to give any kind of critic feedback, its highly appreciated! This time I force myself to really work on each detail / component…
Ok everyone here is my first official WIP od a Battleship Concept design. I started this over 6 yrs ago, but now I will be finishing it. The major redos will be a new design of bridge and deck guns.
Hey everyone :) Started chipping away at this amazing concept by Icarus Hall (https://www.artstation.com/artwork/X9dga). Anatomy is still wip so would love some crit. Attempting to do her clothes in Marvelous atm.
Hey everyone, I've been working on this low poly Female Technician, still a WIP but I've hit a snag. I've been staring at her for the last couple days and I feel like I'm missing something before I can move on to texturing and normal mapping.
Hey guys, This is my first WIP-type thread here. I'm making a sci-fi metal crate and will eventually go in Zbrush to add in some bolts and screws, etc. I'm planning to bake the model down, texture it, and import it to the Unreal Engine. Critiques and feedback are welcome.
My monster WIP Monster (baium strain related) the model is not exactly like the concept. I've added something to my ideas. :) It looks a bit strange , but I learn it :poly121: